Fulltext results:
- infine_script_reference @ded
- ====== InFine script reference ====== //InFine// ((Why is it called "InFine"? It is a combination of the "infinite" possibilities offered by the scripts for creating "finale" animations (also, //fin// is French... ns that are played as interludes and finales. The scripts are written in [[InFine]] definitions. It can also be used to define introductory animations (InFine scripts can be played before or after any map); briefing
- finale @ded
- t that defines what the finale does. Check the [[Infine script reference]] for detailed information on how to create an In... e the InFine Script # reference for more information. } ===== See also ===== * [[InFine script reference]]
- 1.9.0-beta6.3 @version
- ). === InFine === * When playing an "After" InFine script (played on map exit) that does not cycle forever,... buffer overflow when trying to transmit a "huge" InFine script to clients. ==== jDoom ==== * Icon of Sin e... ry mod authoring, debug aids to [[in_fine]]. If a referenced graphic is missing, it will now be reported in the console but the script will continue to play (objects using said graphic
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- [mf2_passmobj] * multiple simultaneous "help" InFine scripts [rapidly tap F1] * update readme * WARNING... n effect before the paramater block began. ==== InFine ==== * Script command 'notrigger' does not work, allowing the menu to be opened. * Menu trigger no... or past the height of the opposite plane. ==== InFine ==== * Command "linehgt" is now interpreted a
- ded
- ^ Scripts |||| |:::| [[ded:Finale]] | | See [[ded:infine_script_reference|InFine script reference]]. | ^ Audio |||| |:::| [[ded:music|Music]] | | |
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- er Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]] for checking player cl... [[:resource_uris|resource URIs]] in [[:in_fine]] scripts. * Hexen: Added values.ded, with [[:values]]
- 1.9.0-beta6 @version
- ed it would result in a segfault when trying to dereference a NULL sector ptr to determine its type in DMU. ... il&atid=542099&aid=2530948&group_id=74815). === InFine === * If a "Before" script is present for a given map, the music played during the map would be started twice, once before and then again after the script finishes (http://sourceforge.net/tracker/?func=de