Fulltext results:
- model @assets
- be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2.2]]... e model file are currently ignored. The shader ''model.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by default to render all 3D mo... ster/doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders/model.dei|models.dei]] in the net.dengine.client.renderer package. ==== Variable definition ==== ^ Variable^
- gl2_model_renderer @modding
- ====== Model renderer (Doomsday 2) ====== The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for dra
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- e Renderer Appearance editor. * New, [[modding:gl2_model_renderer|alternative model renderer]] that uses the new GL classes from [[:libgui]]. Works independently of the old model renderer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal animation. * The new model renderer uses [[:open_asset_import_library]] to load various 3D model file formats. * Updated Oculus Rift support fo
- assets
- ced in [[version:1.15]]. It was only used for the GL2 model renderer. In [[version:2.0]], new asset types were added for particle texture images and 3D model reflection cube maps.
- 1.15 @version
- s will be the format used for packaging [[modding:gl2_model_renderer|3D models in the future]]. However, we will also ... s only visible inside the engine. For example, 3D model animation state for the upcoming new model renderer is kept in this internal, object-specific data. ... exity and provide a unified representation to the renderer, while also encapsulating the BSP tree within the
- 2.0 @version
- In version 2.0, the new version of the [[modding:gl2_model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay. This new renderer supports FBX and MD5 models ([[modding:supported_3d_model_formats|among other formats]]), skeletal animatio
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now affec... n be accessed via the Gauge menu. | ===== {{tag|Renderer}} ===== * Wrapped old GL1 rendering code into a new GL2 framebuffer system and OpenGL state management (p... artially), allowing use of shaders and drawing of GL2 objects over the frame. * GL shaders are able
- supported_3d_model_formats @modding
- el formats ====== This article describes the 3D model formats supported by [[gl2_model_renderer|Doomsday 2]]. Recommended formats: * FBX *