Fulltext results:
- model @assets
- be rendered in the game world using the [[modding:GL2 model renderer]]. The article applies to version [[version:2.2]]... e model file are currently ignored. The shader ''model.skeletal.normal_specular_emission'' (from the //net.dengine.client.renderer// package) is used by default to render all 3D mo... ster/doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders/model.dei|models.dei]] in the net.dengine.client.renderer package. ==== Variable definition ==== ^ Variable^ Descriptio
- gl2_model_renderer @modding
- ====== Model renderer (Doomsday 2) ====== The GL2 model renderer is the primary user of [[assets:model|3D model assets]]. Whenever a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed fo... eded OpenGL resources for drawing the model. The renderer can use 3D models in several ways: * Things (mobjs) can be represented using 3D models with a ''model.thing.*'' asset. * Player weap
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- e Renderer Appearance editor. * New, [[modding:gl2_model_renderer|alternative model renderer]] that uses the new GL classes from [[:libgui]]. Works independently of the old model renderer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal animation. * The new model renderer uses [[:open_asset_import_library]] to load various 3D model file formats. * Updated Oculus Rift support fo
- 1.15 @version
- s will be the format used for packaging [[modding:gl2_model_renderer|3D models in the future]]. However, we will also allow loa... s only visible inside the engine. For example, 3D model animation state for the upcoming new model renderer is kept in this internal, object-specific data. ... exity and provide a unified representation to the renderer, while also encapsulating the BSP tree within the
- 2.0 @version
- In version 2.0, the new version of the [[modding:gl2_model_renderer|3D model renderer]] has reached a state where it is useful for actual gameplay. This new renderer supports FBX and MD5 models ([[modding:supported_3d_model_formats|among other formats]]), skeletal animatio
- assets
- ced in [[version:1.15]]. It was only used for the GL2 model renderer. In [[version:2.0]], new asset types were added for particle texture images and 3D model reflection cube maps.
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- intact savegame with no ASEG_END | ===== {{tag|Renderer}} ===== * Float-bobbing of objects now affec... n be accessed via the Gauge menu. | ===== {{tag|Renderer}} ===== * Wrapped old GL1 rendering code into a new GL2 framebuffer system and OpenGL state management (p... artially), allowing use of shaders and drawing of GL2 objects over the frame. * GL shaders are able
- supported_3d_model_formats @modding
- el formats ====== This article describes the 3D model formats supported by [[gl2_model_renderer|Doomsday 2]]. Recommended formats: * FBX *