pported feature is used.
Let's say you have the Dehackedpatch //file.deh// in your runtime directory. Then you ... .deh'' to load it at startup.
If a lump named //DEHACKED// is found in a WAD, it will be automatically app... when the WAD is loaded. Normally only the last //DEHACKED// lump is used if a lump with that name is found ... in multiple WADs. Use the option ''[[-alldehs]]'' to make the engine apply all found //DEHACKED// lumps.
====== DeHackEdpatch ======
This definition language was originally used to describe changes to a Doom executable by the //DeHackEd// mod authoring tool. Doomsday supports DeHackEdpatch files by [[deh_read|translating these definitions... = See also ======
* [[http://doomwiki.org/wiki/DeHackEd|DeHackEd]] - DoomWiki article about DeHackEd and its patch format.
day [[plugin]] performs the task of translating [[dehacked_patch]]es into Doomsday-native [[ded]] definitions.
While most [[dehacked_patch]] features are available, any unsupported feature... rt]]s).
====== Usage ======
Say you have the [[dehacked_patch]] //infiniteammo.deh// in your [[runtime_director... eh
===== Automatic loading =====
Lumps named //DEHACKED// in [[wad|.wad files]] will be automatically app
====== Version 1.9.0-beta6.4 ======
4th patch release for Beta 6.
==== jDoom ====
* Graphic patch for five character '5' instead of that for a six ... d=542099)
==== dpDehRead ====
* "Compatible Dehacked file not loading" (http://sourceforge.net/tracker... tched" by a later definition), patching via a DEH patch did not work as expected (should take precedence)
al error attempting to play add-ons using invalid Patch lumps to hide sprites.
* Categorization of "ad... Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches.
===== Multiplayer =====
* Server: ... DED: log a warning about unknown Blendmodes.
* DeHackEd: Added support for [CODEPTR] DEH patches.
=====... * Addressed inefficiencies related to per-frame Patch Replacement lookup.
===== Platform-specific cha
====== Version 1.9.0-beta6.8 ======
8th patch release for Beta 6.
#@Release_HTML~2009-11-30,1.... tart up.
==== DEH Reader ====
* "Plutonia 2 Dehacked Not Read". http://sourceforge.net/tracker/?func=d... or was dependent upon the origin of the map title patch graphic.
* Using the [[ccmd]] "give" to give t
rsions ^ 1.10.2 ->
====== Version 1.10.1 ======
Patch release for [[version:1.10]] that fixes some inco... uid_synth]] plugin to not find the soundfont
* Dehacked: Potential logic error when parsing weapon number