Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- ay: Ignore errors! ====== Plugins ====== ===== Dehacked patches ===== Most features of Dehacked are supported... pported feature is used. Let's say you have the Dehacked patch //file.deh// in your runtime directory. Then you ... .deh'' to load it at startup. If a lump named //DEHACKED// is found in a WAD, it will be automatically app... when the WAD is loaded. Normally only the last //DEHACKED// lump is used if a lump with that name is found
- dehacked_patch @modding
- ====== DeHackEd patch ====== This definition language was originally used to describe changes to a Doom executable by the //DeHackEd// mod authoring tool. Doomsday supports DeHackEd patch files by [[deh_read|translating these definitions... runtime. ===== See also ===== * [[howto:use_dehacked_patches]] * [[http://doomwiki.org/wiki/DeHackEd|DeHackEd]] - DoomWiki article about DeHackEd and its patch format.
- deh_read_plugin @modding
- day [[plugin]] performs the task of translating [[dehacked_patch]]es into Doomsday-native [[ded]] definitions. While most [[dehacked_patch]] features are available, any unsupported feature... rt]]s). ====== Usage ====== Say you have the [[dehacked_patch]] //infiniteammo.deh// in your [[runtime_director... eh ===== Automatic loading ===== Lumps named //DEHACKED// in [[wad|.wad files]] will be automatically app
- 1.9.0-beta6.4 @version
- a6.5 -> ====== Version 1.9.0-beta6.4 ====== 4th patch release for Beta 6. #@Release_HTML~2009-07-05,1.... quantized to the colour palette (e.g., menu font patches) being "garbled" when playing mods with a custo... 815&atid=542099). ==== jDoom ==== * Graphic patch for five character '5' instead of that for a six ... d=542099) ==== dpDehRead ==== * "Compatible Dehacked file not loading" (http://sourceforge.net/tracker
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches. ===== Multiplayer ===== * Server: mobj f... DED: log a warning about unknown Blendmodes. * DeHackEd: Added support for [CODEPTR] DEH patches. ===== Multiplayer ===== * If cheats are ... * Addressed inefficiencies related to per-frame Patch Replacement lookup. ===== Platform-specific cha
- 1.9.0-beta1...4 @version
- "Defs/<Game>/Auto" and "Data/<Game>/Auto" * [[dehacked_patch]]es (.deh files) are now loaded automatically fro... Grey fog**, 4= **Darken**. * [[cvar]] [[menu-patch-replacement]]: Mode 2 = Use built-in patch replacement when available. * [[cvar]] [[menu-quick-ask]
- 1.9.0-beta6.8 @version
- a6.9 -> ====== Version 1.9.0-beta6.8 ====== 8th patch release for Beta 6. #@Release_HTML~2009-11-30,1.... tart up. ==== DEH Reader ==== * "Plutonia 2 Dehacked Not Read". http://sourceforge.net/tracker/?func=d... Changing fullbright property of states using DEH patches (e.g., the office furniture in HACX). http://so... or was dependent upon the origin of the map title patch graphic. * Using the [[ccmd]] "give" to give t
- mods @guide
- the following types of mods: * .wad * .deh (DeHackEd patch) * .pk3 * .ded (Doomsday-specific definitions
- create_a_new_monster @howto
- wads. Back in the early days of Doom editing when DeHackED? was first released, one of the earliest DEH? patches was the Barrel Monster. So I thought it would b
- version_1.1 @snowberry
- quickly by selecting *Menu* -> *Preferences*. !DeHackEd patches and DED files are now categorized in the Addons