Fulltext results:
- overview_of_resources_doomsday_1.x
- pported feature is used. Let's say you have the Dehacked patch //file.deh// in your runtime directory. Then you ... .deh'' to load it at startup. If a lump named //DEHACKED// is found in a WAD, it will be automatically app... when the WAD is loaded. Normally only the last //DEHACKED// lump is used if a lump with that name is found ... in multiple WADs. Use the option ''[[-alldehs]]'' to make the engine apply all found //DEHACKED// lumps.
- dehacked_patch
- ====== DeHackEd patch ====== This definition language was originally used to describe changes to a Doom executable by the //DeHackEd// mod authoring tool. Doomsday supports DeHackEd patch files by [[deh_read|translating these definitions... == See also ===== * [[howto:use_dehacked_patches]] * [[http://doomwiki.org/wiki/DeHackEd|DeHackEd]] - DoomWiki article about DeHackEd and its patch format.
- deh_read_plugin
- day [[plugin]] performs the task of translating [[dehacked_patch]]es into Doomsday-native [[ded]] definitions. While most [[dehacked_patch]] features are available, any unsupported feature... rt]]s). ====== Usage ====== Say you have the [[dehacked_patch]] //infiniteammo.deh// in your [[runtime_director... eh ===== Automatic loading ===== Lumps named //DEHACKED// in [[wad|.wad files]] will be automatically app