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- overview_of_resources_doomsday_1.x @modding
- emapping inside PK3 ==== Files in the root of a PK3 are subject to automatic relocation based on file name extension: PK3/ZIP/LMP/WAD are mapped to //d... st.ded// into //defs/<game>/auto///. Since this automatic mapping only affects single files, it is also possible to request mapping manually by adding a special prefix character to the name of a directory in the root of a PK3. If the directory begins with //#//, it is mapped... into //defs/<game>/auto///. //#CoolStuff/Some.pk3// => //data/<game>/auto/CoolStuff/Some.pk3// =
- pk3 @fs
- **Data\jDoom\Auto\Superb.wad**. For example, the PK3 could have the file Superb.wad and due to the [[automatic_file_mapping_in_pk3]] it is relocated to =Data\[game]\Auto=. Y... introduced some exceptions to these rules. See [[automatic_file_mapping_in_pk3]]. Now what you need to do is put it all in a PK... png --- **Tip:** The [[root_folder]] of a PK3 is subject to a set of [[automatic_file_mapping_in_pk3|automatic file mappings]] which make building a PK3 easier. It m... don't need to use the full relative path in your PK3 as an automatic mapping will move the files to where they should go. ==
- doomsday @guide:2.3:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- doomsday @guide:2.2:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- doomsday @guide:2.1:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- readme_macos @guide:2.2
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail te... [[PCX]] * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] *... automatically download PWADs loaded on server * Automatic discovery of servers running on the local network
- readme_macos @guide:2.3
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail te... [[PCX]] * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] *... automatically download PWADs loaded on server * Automatic discovery of servers running on the local network
- readme_macos @guide:2.1
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail te... [[PCX]] * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] *... automatically download PWADs loaded on server * Automatic discovery of servers running on the local network
- readme_macos @guide:2.0
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail te... [[PCX]] * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] *... ames]] * Clients can join games in progress * Automatic discovery of servers running on the local network
- readme_windows @guide:2.1
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail te... [[PCX]] * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] *... automatically download PWADs loaded on server * Automatic discovery of servers running on the local network
- readme_windows @guide:2.2
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail te... [[PCX]] * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] *... automatically download PWADs loaded on server * Automatic discovery of servers running on the local network
- readme_windows @guide:2.3
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail te... [[PCX]] * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] *... automatically download PWADs loaded on server * Automatic discovery of servers running on the local network
- doomsday @guide:2.0:man
- game'' (id) ''-''''wnd'' ''-''''wh'' (w h) ''-''''file'' (file ...) Everything following ''--'' is ignored. ''@'' can be used to specify a response file whose contents are added to the command line. ===== Options ===== ; ''-file'' | ''-f'' : Specify one or more data files or
- readme_windows @guide:2.0
- [[skyboxes]], and [[particles]] * Environmental mapping effects for 3D models and world surfaces * Automatic world surface (light) [[decorations]] * [[Detail te... [[PCX]] * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] *... ames]] * Clients can join games in progress * Automatic discovery of servers running on the local network
- automatic_file_mapping_in_pk3 @modding
- ====== Automatic file mapping in PK3 ====== Doomsday's [[:pk3]] reader supports several "shortcuts" that can be used to simplify the [[fs:virtual directory stucture]] within a PK3. These automatic mappings allow for easy use of Doomsday's folder ... ce class ===== Files in the root direction of a PK3 are subject to automatic relocation according to the associated [[modding:... s of resource. For example, given two archives "a.pk3" and "b.pk3" each containing the root file "myded.ded" only the [[:load_order|last loaded]]