Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- e, however, that ''[[-vdmap]]'' only affects real files. It does not affect virtual files in PK3s or anywhere else. The virtual directory mappings are tried when all other methods of finding a fi... se Doomsday may not be able to find them. ==== Automatic remapping inside PK3 ==== Files in the root of a PK3 are subject to automatic relocation based on file name extension: PK3/ZIP/LMP/WAD are mapped to //data/<game>/auto/// and DED goes to //defs/<game>/auto///. For ... st.ded// into //defs/<game>/auto///. Since this automatic mapping only affects single files, it is also possible to request mapping manually by adding a special prefix character to
- doomsday @guide:2.0:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... ''-errors'' : Set the name of the error output file. The file is written to the runtime folder. This output file is created in addition to the usual //doom
- readme_macos @guide:2.0
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... ''-errors'' : Set the name of the error output file. The file is written to the runtime folder. This output file is created in addition to the usual //doom
- readme_windows @guide:2.0
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... I pixel density. The desktop UI scaling factor is automatically detected and used by Doomsday. This option wi... ''-errors'' : Set the name of the error output file. The file is written to the runtime folder. This
- use_hires_textures_in_your_map @howto
- y to distribute JDOOM specific content is using a PK3 file. A PK3 file is just an uncompressed ZIP file. Although you can just keep the ZIP extension, it's better to use PK3 and associate PK3 with W... pplication you would like to use, to compress the PK3 file. JDOOM requires things to be in certain folders. If you didn't use the PK3 file, then here's where things go: The MAP PWAD resid
- pk3 @fs
- **Data\jDoom\Auto\Superb.wad**. For example, the PK3 could have the file Superb.wad and due to the [[automatic_file_mapping_in_pk3]] it is relocated to =Data\[game]\Auto=. Y... introduced some exceptions to these rules. See [[automatic_file_mapping_in_pk3]]. Now what you need to do is put it all in a PK... png --- **Tip:** The [[root_folder]] of a PK3 is subject to a set of [[automatic_file_mapping_in_pk3|automatic file mappings]] which make building a PK3 easier. It m... don't need to use the full relative path in your PK3 as an automatic mapping will move the files to where they should go. ====== Snowberry meta
- doomsday @guide:2.2:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... all the available games and their associated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games based on one of the built-in games
- doomsday @guide:2.1:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... all the available games and their associated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games based on one of the built-in games
- doomsday @guide:2.3:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... all the available games and their associated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games based on one of the built-in games
- readme_macos @guide:2.1
- all the available games and their associated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource packs). You can also add n... ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... ''-errors'' : Set the name of the error output file. The file is written to the runtime folder. This
- readme_macos @guide:2.2
- all the available games and their associated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource packs). You can also add n... ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... ''-errors'' : Set the name of the error output file. The file is written to the runtime folder. This
- readme_macos @guide:2.3
- all the available games and their associated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource packs). You can also add n... ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... ''-errors'' : Set the name of the error output file. The file is written to the runtime folder. This
- readme_windows @guide:2.1
- all the available games and their associated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource packs). You can also add n... ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... I pixel density. The desktop UI scaling factor is automatically detected and used by Doomsday. This option wi
- readme_windows @guide:2.2
- all the available games and their associated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource packs). You can also add n... ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... I pixel density. The desktop UI scaling factor is automatically detected and used by Doomsday. This option wi
- readme_windows @guide:2.3
- all the available games and their associated save files. Each game can be configured to load additional mods (WADs, PK3s, data files, resource packs). You can also add n... ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together... : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and automatically loads them when needed. ; ''-version'' : ... I pixel density. The desktop UI scaling factor is automatically detected and used by Doomsday. This option wi