Fulltext results:
- sector_type_syntax
- onds. ==== Ceiling chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Ceiling chain flags ==== See [[... passes. ==== Floor chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Floor chain flags ==== See [[:s... asses. ==== Inside chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Inside chain flags ==== See [[:... asses. ==== Ticker chain ==== ID number of an XG [[:line_type]]. See [[:sector_type#Chains]] ==== Ticker chain flags ==== See [[:
- sector_type
- in event be will sent once, immediately, to the [[xg:line type]] 6101. ==== Water current ==== <code> Sector ... he player with it. ===== See also ===== * [[xg:sector_type|XG sector type documentation]] * [[xg:reference_guide|XG reference guide]]
- thing
- y wind sectors (both Heretic/HeXen default sector types and XG). | | floorbounce| Yes| Yes| Yes| The thing will ... Yes| Yes| The thing will not activate teleporter line types. | | rip| Yes| Yes| Yes| | | pushable| Yes| Yes... mp| Yes| Yes| Yes| The thing can use a teleporter line type even if something is standing on the destination ... not required for monsters to be able to activate XG lines with a monster cross requirement. | | pcross| |
- episode
- her ways in which connectivity may be defined. An XG [[xg:class:end_level|End Level]] line type, for example. In any case, the target map must st
- line_type
- #REDIRECT xg:line_type