Fulltext results:
- doomsday @guide:2.1:man
- === ===== Synopsis ===== **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh... or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... a brief list of the command line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and
- doomsday @guide:2.2:man
- === ===== Synopsis ===== **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh... or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... a brief list of the command line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and
- doomsday @guide:2.3:man
- === ===== Synopsis ===== **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh... or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... a brief list of the command line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and
- readme_macos @guide:2.1
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... s in progress * Clients automatically download PWADs loaded on server * Automatic discovery of serv... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... e acceleration ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.n
- readme_macos @guide:2.3
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... s in progress * Clients automatically download PWADs loaded on server * Automatic discovery of serv... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... e acceleration ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.n
- readme_macos @guide:2.2
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... s in progress * Clients automatically download PWADs loaded on server * Automatic discovery of serv... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... e acceleration ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.n
- readme_windows @guide:2.1
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... s in progress * Clients automatically download PWADs loaded on server * Automatic discovery of serv... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... e acceleration ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.n
- doomsday @guide:2.0:man
- === ===== Synopsis ===== **doomsday** ''-''''iwad'' (dir) ''-''''game'' (id) ''-''''wnd'' ''-''''wh... or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with... a brief list of the command line options. ; ''-iwad'' : Specifies a directory where to look for IWAD files. Searches for IWADs from all known games and
- readme_windows @guide:2.3
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... s in progress * Clients automatically download PWADs loaded on server * Automatic discovery of serv... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... e acceleration ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.n
- readme_windows @guide:2.2
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... s in progress * Clients automatically download PWADs loaded on server * Automatic discovery of serv... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... e acceleration ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.n
- readme_macos @guide:2.0
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... e acceleration ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow
- readme_windows @guide:2.0
- * Flexible containers: [[packages]], [[PK3]], [[WAD]], [[ZIP]], [[uncompressed folders]] * External... ture]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or o... e acceleration ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use the follow
- overview_of_resources_doomsday_1.x @modding
- Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[http://en.wikipedia.org/wiki/Doom_WAD|WADs]] are the original Doom engine data container format. By default all resources such as wall textu... ackground music and sound effects are loaded from WAD files. Doomsday has a mechanism that allows repla
- use_hires_textures_in_your_map @howto
- le focuses on how to create a texture resource [[pwad]] for use when mapping that takes advantage of th... te (a predefined 256 color map or palette—some PWAD utilities will do this for you). A texture can b... s way, regardless whether they originate from an IWAD or PWAD. The one requirement is that the file name of the hires texture (e.g. **shawn1.png**) name mat