Fulltext results:
- 2.3 @version
- effect was too bright. * Fixed warnings about "view-cross-width" having an invalid value. The default value... ue, so a warning may get shown. If so, adjust the crosshair width setting in //Options > HUD//. * TGA i
- thing @ded
- Yes| Yes| | | brightshadow| Yes| Yes| Yes| | | viewalign| Yes| Yes| Yes| The thing will always be ali... y wind sectors (both Heretic/HeXen default sector types and XG). | | floorbounce| Yes| Yes| Yes| The thi... Yes| The thing will not activate teleporter line types. | | rip| Yes| Yes| Yes| | | pushable| Yes| Yes... es| Yes| Yes| The thing can use a teleporter line type even if something is standing on the destination
- 2.2 @version
- on 3D models is now separate from the rest of the view. This alleviates issues with weapon models not be... k format. These packages should be easier to use across a wider array of Linux distributions compared to ... erogames.ie/si6il|John Romero’s SIGIL]]. * Line type 98 had gone missing in Heretic. * No music in H
- readme_macos @guide:2.2
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- doomsday @guide:2.2:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_windows @guide:2.2
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_macos @guide:2.3
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- doomsday @guide:2.3:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_windows @guide:2.3
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- doomsday @guide:2.1:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_windows @guide:2.1
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_macos @guide:2.1
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- ded
- Once learned, the same knowledge can be applied across the board to all [[#Definition_types|definition types]]. If you are new to Doomsday modding you'll wa... rly standard/straightforward). ===== Definition types ===== ^ Domain |||| |:::^ Definition ^ Since ^ ... [[ded:map_info|Map Info]] | | | |:::| [[ded:line_type|Line Type]] | | Used in [[:XG]]. | |:::| [[ded:sector_type|Sector Type]] | | Used in [[:XG]]. | |:::| [
- doomsday @guide:2.0:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... l when browsing packages while playing a game. **Viewing information about a package.** Right-click a p
- readme_macos @guide:2.0
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... l when browsing packages while playing a game. **Viewing information about a package.** Right-click a p