Fulltext results:
- 1.9.0-beta6 @version
- === XG === * Use sound played when the player crosses a linedef whose type activation method is "player_cross" and one or mo... ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Added [[hud-keys-combin... ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Enhanced [[give]]:[[ccm... ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Random class selection
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- f iwad original * server should send state/mobjtype dictionary to clients [resource mods] * Doom: ... re is only one player in game * aspect correct view window geometry * zero player control when rec... e) * automap: background does not cover entire view * segfault at startup [startup fonts not insta... d to a non-system directory?] * Heretic|Hexen: view resize sounds (KEYUP; KEYS2A/PickupKey) * enfo
- doomsday @guide:2.3:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- doomsday @guide:2.2:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_windows @guide:2.3
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_macos @guide:2.3
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_windows @guide:2.2
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_macos @guide:2.2
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_windows @guide:2.1
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- doomsday @guide:2.1:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_macos @guide:2.1
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- doomsday @guide:2.0:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... l when browsing packages while playing a game. **Viewing information about a package.** Right-click a p
- readme_windows @guide:2.0
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... l when browsing packages while playing a game. **Viewing information about a package.** Right-click a p
- readme_macos @guide:2.0
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... l when browsing packages while playing a game. **Viewing information about a package.** Right-click a p
- combination_lock @howto
- tion trigger]]s specified at all (normally, a linetype requires at least one trigger, for example [[xg:triggers#player_cross|player_cross]]). As our switch linetypes are //calling// the combination validator by way of their //Event Chain// paramater, there... ermore this, means that this is a //virtual// linetype and cannot be used on a linedef in your map direc