Fulltext results:
- 2.3 @version
- effect was too bright. * Fixed warnings about "view-cross-width" having an invalid value. The default value... ue, so a warning may get shown. If so, adjust the crosshair width setting in //Options > HUD//. * TGA i
- thing @ded
- Yes| Yes| | | brightshadow| Yes| Yes| Yes| | | viewalign| Yes| Yes| Yes| The thing will always be ali... | impact| | | Yes| | | pushwall| | | Yes| | | mcross| | | Yes| Things with this flag attached will actiavte standard HeXen lines with a "monster cross" requirement. Note this flag is not required for ... rs to be able to activate XG lines with a monster cross requirement. | | pcross| | | Yes| Things with thi
- 2.2 @version
- on 3D models is now separate from the rest of the view. This alleviates issues with weapon models not be... k format. These packages should be easier to use across a wider array of Linux distributions compared to
- readme_macos @guide:2.2
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- doomsday @guide:2.2:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_windows @guide:2.2
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_macos @guide:2.3
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- doomsday @guide:2.3:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_windows @guide:2.3
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... r management (both local and remote) Other: * Cross-platform, based on the [[http://qt.io/|Qt framewo... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- 2.1 @version
- ations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI impro... rful with further game customization settings and view options. * **Multiplayer convenience:** Clients... g save files over by hand. {{ image:v2.1_gamelib_view_options.jpg?190}}**Game library view options.** View options are accessible via the game library tab me
- readme_macos @guide:2.1
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- readme_windows @guide:2.1
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- doomsday @guide:2.1:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... ble, it may be helpful to change the game library view options so you can more easily find the game you
- ded
- ion ===== This article provides a high level overview of the definition language, including the most im... Once learned, the same knowledge can be applied across the board to all [[#Definition_types|definition t
- doomsday @guide:2.0:man
- eoscopic rendering modes: anaglyph, side-by-side, cross-eye and parallel viewing * [[Bloom]], [[vignette]], and [[fog]] effec... al and remote) Other: * [[Supported_platforms|Cross-platform]], runs on [[http://qt.io/|Qt]] * Open... ck/databundles.dei|identification criteria can be viewed in GitHub]]. <html><a name="gamemode"></a></h... l when browsing packages while playing a game. **Viewing information about a package.** Right-click a p