Fulltext results:
- 1.9.0-beta6 @version
- ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Added [[hud-keys-combin... ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Enhanced [[give]]:[[ccm... ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Random class selection
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ression: blank screen on client * player thing angle not updating in automap * [367] regression: mi... re is only one player in game * aspect correct view window geometry * zero player control when rec... e) * automap: background does not cover entire view * segfault at startup [startup fonts not insta... on Unix] * automap: player marker not smoothed/angle not updated * Doom: sound effect missing for s
- 1.9.0-beta6.9 @version
- on each character. * Movement of the player's viewpoint when riding moving platforms suggested the p... ot consider "always-run". * Do not animate the view window when first entering a map. * During an ... o a chicken the player jumps occasionally and the view randomly twitches left to right. http://sourcefor... nation frame. Implemented three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwip
- 2.1 @version
- r FOV is now specified as the horizontal field of view angle. Previously some additional adjustments were done
- 1.9.0-beta6.1 @version
- y item which bestows a power is used. * Fixed: Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled. * Fixed:... the world once per render frame and used for all viewports. Plus various other minor optimizations. =