Fulltext results:
- 1.9.0-beta6 @version
- ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Added [[hud-keys-combin... ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Enhanced [[give]]:[[ccm... ilable via the in-game HUD options menu and the [[view-cross-vitality]]:[[cvar]]. * Random class selection
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ression: blank screen on client * player thing angle not updating in automap * [367] regression: mi... re is only one player in game * aspect correct view window geometry * zero player control when rec... e) * automap: background does not cover entire view * segfault at startup [startup fonts not insta... on Unix] * automap: player marker not smoothed/angle not updated * Doom: sound effect missing for s
- 1.9.0-beta6.9 @version
- on each character. * Movement of the player's viewpoint when riding moving platforms suggested the p... ot consider "always-run". * Do not animate the view window when first entering a map. * During an ... o a chicken the player jumps occasionally and the view randomly twitches left to right. http://sourcefor... nation frame. Implemented three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwip
- 2.1 @version
- r FOV is now specified as the horizontal field of view angle. Previously some additional adjustments were done
- 1.9.0-beta6.1 @version
- y item which bestows a power is used. * Fixed: Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled. * Fixed:... the world once per render frame and used for all viewports. Plus various other minor optimizations. =
- 2.3 @version
- effect was too bright. * Fixed warnings about "view-cross-width" having an invalid value. The default value... ue, so a warning may get shown. If so, adjust the crosshair width setting in //Options > HUD//. * TGA i
- 2.2 @version
- arate FOV for rendering player weapons.** The FOV angle for weapon 3D models is now separate from the rest of the view. This alleviates issues with weapon models not be... ed, since one is free to alter the renderer’s FOV angle at any time. **Flatpak for Linux.** https://deng... k format. These packages should be easier to use across a wider array of Linux distributions compared to