Fulltext results:
- infine_script_reference
- '' : Pauses the script for one [[:tic]], i.e. 28.6 milliseconds (1/35 sec). ; ''Wait'' (time-sec) : Pauses the scri... s zero, the scrolling is stopped. At the speed of 1, the object will move upwards 35 pixels per second. That is the fastest speed you ... bject. The typing rate is given as the number of 35 Hz tics to wait after typing each character. This means at the rate of 1 the text is typed at 35 characters per second. At rate 2 the speed would be 17 characters per second, and so on. 35 characters per second is the fastest s
- episode
- NFO]], in all games, was introduced in Doomsday [[version:1.15]] (by translating these definitions into DED form... r = 4; Exit { ID = "next"; Target Map = "E1M5"; } Exit { ID = "secret"; Target Map = "E1M9"; } } Map { ID = "E1M5"; Warp Number = 5; Exit { ID = "next"... r = 7; Exit { ID = "next"; Target Map = "E1M8"; } Exit { ID = "secret"; Target Map = "E1M
- sector_type
- 99; Floor texmove speed = 1.8; Wind speed = 0.16875; } </code> The sector has a scrolling floor and
- state
- lly A=0, B=1, C=2... Examples of frames are xxxxA1 and xxxxA2A8 The number refers to the eight rotations an object in Doom can have. 1 is front facing, 3 is left, 5 is back and 7 right. You can also set the sprite... ing the frame number by 32768. In this case A=32768, B=32769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ==== Tics ==== How long the state will last. 35 tic's equal 1 second. Any non-decimal value including -1 and 0 can be placed here. Indeed, having a series