Fulltext results:
- version
- _system#build_numbers|Build]] ^ Notes | ^ |||| | 2.3 | [[version:2.3.1]] | 3685 | | | ::: | [[version:2.3]] | 3650 | DO... r hacks, more scripting improvements | ^ |||| | 2.2 | [[version:2.2.2]] | 3313 | | | ::: | [[version:2.2.1]] | 3299 | | | ::: | [[version:2.2]] | 3272 | Doomsday Script improvements, Heretic modding, weapon FOV | ^ |||| | 2.1 | [[version:2.1.2]] | 3226 | | | ::: | [[version:2.1.1]] | 2967
- syntax @wiki
- w) like this: [[http://php.net|{{wiki:dokuwiki-128.png}}]] [[http://php.net|{{wiki:dokuwiki-128.png}}]] Please note: The image formatting is the only... Real size: {{wiki:dokuwiki-128.png}} Resize to given width: {{wiki:dokuwiki-128.png?50}} Resize to given width and height((when
- use_hires_textures_in_your_map @howto
- *Notes:** //I have noticed a small issue with XWE version 1.12. Sometimes it will actually make your FF_END mark... hin the archive. That's why I recommend PakScape. Version 0.11 is the most recent (final?) version of this great program. I won't burden you with too many screenshots, ... === Finished! ====== {{file:hirestextutor18.png?175x0 }} Using DoomBuilder's 3D mode, you will noti
- model @assets
- gth vectors stored in the RGB components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,255 => XYZ 0,0,1). Alpha component is ignored. | | ''heightMap''| ... animation sequence when a state is entered. In [[version:2.1]], animation sequences can also be started from [... , they //do not// have to be powers of two (e.g., 1024x1024). However, because the atlas needs borders and o
- overview_of_resources_doomsday_1.x @modding
- ====== Resources (version 1) ====== This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of [[:fs|packages]] in version 2 means the high-level management of resources is diffe... so that their dimensions are powers of two (e.g. 32, 64, 128, 256). This means TGA/PNG textures whose width
- 1.12 @version
- <- 1.11.2 ^ Versions ^ 1.12.1 -> ====== Version 1.12 ====== #@Release_HTML~2013-10-03,1.12.0,build1006~@# ===== Overview ===== In 1.12... pen bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.12]]
- 1.15.6 @version
- ]] that fixes incorrect behavior. #@Release_HTML~2015-12-01,1.15.6,build1795~@# ===== Fixes ===== * Disable ... otes * [[version:1.15.3]] release notes * [[version:1.15.2]] release notes * [[version:1.15.1]] release notes * [[version:1.15]] release notes
- 2.1 @version
- <- 2.0.3 ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an all-around nicer experience. ... server before joining the game. #@Release_HTML~2018-12-11,2.1.0,build2900~@# ===== General usage and games ==... ously Doomsday has been using the obsolete OpenGL 2.1 compatibility API. Thanks to the new version, graphics can be drawn more efficiently, although
- infine_script_reference @ded
- the changes will be effective. Example: <code>In 2 Filter 0 0 0 1 Wait 2</code> The interpolation timer is set to t... c'' : Pauses the script for one [[:tic]], i.e. 28.6 milliseconds (1/35 sec). ; ''Wait'' (time-sec) : Pauses the s... (state-id). For example:<code>States mo BOSS_RUN1 12</code> This will append 12 frames starting from the state BOSS_RUN1 to the a... typing each character. This means at the rate of 1 the text is typed at 35 characters per second. At rate 2 the speed would be 17 characters per second, and
- 1.12.2 @version
- <- 1.12.1 ^ Versions ^ 1.13 -> ====== Version 1.12.2 ====== Patch release for [[version:1.12]] that improves the stability of the engine. #@Release_HTML~2013-11-0... ==== * Roadmap: [[http://tracker.dengine.net/versions/39|1.12.2]] * [[version:1.12.1]] release notes * [[ve
- 1.9.10 @version
- -> ====== Version 1.9.10 ====== #@Release_HTML~2012-12-21,1.9.10,build721~@# ===== Overview ===== In version 1.9.10 we are taking concrete steps forward in pursuit of several long-te... game plugins. We are now using the main Doomsday version number (1.9.10) for all of the "official" game plugins (libdoom... forge.net/p/deng/bugs/search/?q=_milestone%3Av1.9.10+%26%26+%28status%3Afixed+%7C%7C+status%3Aclosed%29|Closed bugs for the 1.9.10 milestone]] * [[ht
- 1.13 @version
- <- 1.12.2 ^ Versions ^ 1.13.1 -> ====== Version 1.13 ====== Version 1.13 concentrates on bringing new flexibility ... a better shape for future needs. #@Release_HTML~2013-12-30,1.13.0,build1094~@# ===== Overview ===== ==== Highl... Bstatus_id%5D=c&op%5Btracker_id%5D=%3D&set_filter=1&sort=priority%3Adesc%2Cid%3Adesc&utf8=✓&v%5Bfixed_version_id%5D%5B%5D=2&v%5Btracker_id%5D%5B%5D=1|Closed bugs for 1.13]] * [[http://tracker.dengine.net/projects/deng/issues?c%5B%5D=tracker&c%5B%5D=stat
- 2.2 @version
- <- 2.1.2 ^ Versions ^ 2.2.1 -> ====== Version 2.2 ====== This release has several bug fixes and modding related enhancements. #@Release_HTML~2019-12-18,2.2.0,build3272~@# ===== New features ===== **... tects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Fr... = Change log ===== [[https://tracker.dengine.net/versions/76|Tracker: version 2.2]] ===== See also ===== * [[https://blog.dengine
- 1.12.1 @version
- <- 1.12 ^ Versions ^ 1.12.2 -> ====== Version 1.12.1 ====== Patch release for [[version:1.12]] that improves the stability of the engine and fixes some incorrect behavior. #@Release_HTML~2013-10-27,1.12.1,build1030~@# ===== Changes ===== * Updater
- 1.9.0-beta6.4 @version
- <- 1.9.0-beta6.3 ^ Versions ^ 1.9.0-beta6.5 -> ====== Version 1.9.0-beta6.4 ====== 4th patch release for Beta 6. #@Release_HTML~2009-07-05,1.9.0-beta6.4,1.9.0-beta6.4~@# ===== Fixes ===== ==== Engine... (http://sourceforge.net/tracker/?func=detail&aid=2480726&group_id=74815&atid=542099). * Inaccuracy in particle bounce