Fulltext results:
- packages
- odel]] that the renderer would use to represent a thing of a particular type. Package assets are a gener... definition could look like this: asset model.thing.possessed { path = "boblampclean.md5mesh" ... defining an asset. The asset identifier (''model.thing.possessed'') is used to declare what kind of asse... (//skyjake.coolstuff.mypackage//). The important thing is that it is unique, and it identifies you unamb
- lump_assembly
- p powerplant.2/ a-E2M3.lmp b-THINGS.lmp xyz.lmp **#assembly** would be mapped
- pk3
- e called [[http://www.7-zip.org/|7zip]]. The only thing is you'll have to choose the option make it save