Fulltext results:
- create_a_light_thing
- ====== How to create a Light Thing ====== For this HOW TO, I'm going to guide you through the process of creating a new placeable Light Thing for use in your wads. Doomsday offers many ways t... or that). So what are the qualities of the light thing we are going to create? * It will be spawned ... , etc, etc... Also because we have created a NEW Thing it becomes entirely possible to create interactiv
- use_deds_in_doom_builder
- e're ready to start writing our DED. Let's do something cool like getting our name to show up at the star... itions and your XG line/sector classes. The first thing we are going to do is add the [[header]]. This is
- create_a_windows_shortcut_for_doomsday
- nd line ("Preview command line"). - Paste everything in a text editor (e.g., Notepad 2) and join all l
- start_doomsday_from_steam
- n steam. click add selectid programs. do the same thing for the other one. the reason we do this is steam... probably is not implemented yet so just have everything in the same folder. you would need to set up anot
- create_a_new_monster
- Doomsday. A mobj in Doomsday is defined with a [[thing|thing definition]] and one or more [[state|states]]. The below will explain how to use these to create ... WAD editor capable of editing the ID number of a THING, I will be using DoomBuilder but there are many o... = Designing the Barrel Monster ====== The first thing we need to do is to decide exactly how our new mo
- use_hires_textures_in_your_map
- //data/jdoom/textures//**//.// Another important thing to realize is that the engine will scale your hir... t about the editing process? Shouldn't I have something in there when doing texture alignment and stuff?"... you put in a 24 bit patch (from a PNG file or something), it'll take that too—it just won't display it ... r6.png?175x0}}After this step, you should see something that looks like this: | XWE has done a few thin