Fulltext results:
- 2.2
- y introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su... for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not b
- 2.1
- re efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** Th... updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre... er weapon sprites were not obeying the configured texture filter settings. **Audio enhancements.** When
- 1.10
- a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc) and Win32-style findfile ... ented for the [[shell]] and client * [[gui_for_dedicated_server]]: the [[shell]] is now part of the distribution packages * [[portable_text_mode]]: done as part of [[libshell]] **Progresse
- 1.8.5
- were missing ===== Changes ===== * [[detail_texture]]s can now use [[external_resource_file]]s ins... * [[model]]:Sub:Shiny reaction: how much shiny textures react to angle changes * cvar [[rend-model... ing_mode]] (bm_* flag) * bm_* flags in [[flags.ded]] ([[blending_mode]]s) * ccmds [[conopen]], [[
- 1.9.0-beta1...4
- r and prints no messages in the console. Console text during map load was fixed. Texture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common... ching ===== Map data ===== * fixed: missing textures/flats no longer cause a fatal error. Surfaces
- 1.9.0-beta5
- ved a fixed limit on the number of frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6... hich Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode
- 1.9.0-beta6
- n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps built by Oblige (http://s... olour was always determined from the original sky texture regardless whether a texture replacement was in use. * Dynamic lights for palette-translated spri
- 1.9.0-beta6.2
- ch with shiny surfaces that do not specify a mask texture. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... nowberry ==== * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsD... ums). * Changed: Use busy mode when doing a GL texture reset. ==== jDoom ==== * Changed: "msgre
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... aw a world surface using a material whose primary texture has an alpha channel and also has a reflection... ometimes being drawn without their specified mask texture. * Missing textures in the control panel after a GL reset (e.g., after changing resolution). ==
- 1.9.0-beta6.4
- exture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the nam
- 1.9.0-beta6.6
- id=2847962&group_id=74815&atid=542099 * "WFALL Textures inanimate in PWAD". http://sourceforge.net/tr... s ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving the
- 1.9.7
- on your own system via the Doomsday Frontend. In dedicated mode, the engine only shows a text mode console window. Presently you must use the c... onfiguration and automatically open the server ([[dedicated_server|see the example here]]). If your se... ([[server-public]]), a client can connect to the dedicated server using a custom address search: * ... Client on another computer: use search address //dedicated-server-ip-address//. ==== Public online g
- detailed_list_of_changes_in_doomsday_version_1.9.7
- as drawing these graphics necesitated the use of dedicated methods for the purpose. Today with maximum texture dimensions so much larger and support for non-power-of-two textures being common place, this splitting is no long... mline the rest of the API and the engine-internal texture management). * New equalization algorithm used on detail textures during load which balances them toward the op
- detailed_list_of_changes_in_doomsday_version_1.9.8
- * Detect support for non-power-of-two OpenGL textures and don't try to use them if support is not a... ixes the problem of the game UI/infine background textures being fully white, while the console is drawn ok. * Detail texture contrast normalization is now taken into accou... g]] that was preventing spawning of players. * Dedicated servers conserve CPU when no clients connec
- 1.9.8-1
- n Snowberry when add-on metadata contains Unicode text {{sfbug|3526183}} * Heretic: Play the correct sound effect when a door is closing * Dedicated mode: Don't try to show GUI error dialogs * Don't log an unknown DED flag warning if flag name is whitespace * Clea