Fulltext results:
- infine_script_reference @ded
- rings can be split onto multiple lines (like in [[DED]] files, see the [[Text]] definition). ===== Coordinates and values ===... '), in the order in which they were created. - Text objects, in the order in which they were created.... ilter. Restrictions imposed by this order: * Text can't be hidden behind pictures. * Background ... inishes its animation sequence. ; ''WaitText'' (text-id) : Pauses the script until the specified tex
- overview_of_resources_doomsday_1.x @modding
- with that name are processed just as if they were DED files, i.e. they should contain a DED file in plain text format. The //DD_DEFNS// lumps are applied in the... ong into the created directory. - Open //Audio.ded// in a text editor. In it, you will find a bunch of Music def... version upgrades (each one will overwrite //Audio.ded//) copy the definition to //User.ded// in the //Defs/jDoom/// directory, or create a new DED file with
- ded
- ====== DED reference guide ====== DED (//Doomsday Engine Definition//) is the name of the textual definition language of Doomsday 1.x. One [[#Syntax|syntax]] t... g from [[ded:generator|Particle Generators]] to [[ded:Thing]]s, in an easy to edit [[http://en.wikipedia.org/wiki/Plain_text|plain text]] format. Files in this format are co... omitted. | |:::| [[ded:flag|Flag]] | | | |:::| [[ded:text|Text]] | | | |:::| [[ded:values|Values]] | | | ^ Game ... c]] | | | |:::| [[ded:sound|Sound]] | | | |:::| [[ded:texture_environment|Texture Environment]] | | | ^ Visual |||| |:::| [[ded:
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo... ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''an
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- as drawing these graphics necesitated the use of dedicated methods for the purpose. Today with maximum texture dimensions so much larger and support for non-power-of-two textures being common place, this splitting is no long... mline the rest of the API and the engine-internal texture management). * New equalization algorithm used on detail textures during load which balances them toward the op
- 1.9.0-beta6 @version
- n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * Texturing problems with maps built by Oblige (http://s... olour was always determined from the original sky texture regardless whether a texture replacement was in use. * Dynamic lights for palette-translated spri
- 1.9.0-beta1...4 @version
- r and prints no messages in the console. Console text during map load was fixed. Texture color processing was fixed so that Hexen's menu text color is closer to the right color. ==== Common... ching ===== Map data ===== * fixed: missing textures/flats no longer cause a fatal error. Surfaces
- detail @ded
- ====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[flat]]s using //Detail// definitions. ===== Notes ===== General detail texture strength, scaling and maximum distance can be
- use_deds_in_doom_builder @howto
- You can either supply them seperately in a mywad.ded (pure text file editable in any text editor), embed the data into the [[dd_defns]] lum... wad into a [[pk3]] file. If you use purely XG (no DED's) you also have another option of compiling your... here deals with using DoomBuilder to include your DED with your [[j_doom]] map. This is achieved by including your DED into a special lump called DD_DEFNS. This might
- group @ded
- ====== Texture animation group (DED) ====== //Group// definitions can be used to define texture animations such as the animated water in [[gam... also be used to tell the engine to cache all the textures of a group at the same time (e.g., switch textures) if they are likely to be needed quickly. ====
- doomsday @guide:2.0:man
- orld surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm R... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Fle... [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina
- doomsday @guide:2.3:man
- orld surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm R... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Fle... [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina
- doomsday @guide:2.2:man
- orld surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm R... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Fle... [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina
- readme_windows @guide:2.2
- orld surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm R... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Fle... [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina
- doomsday @guide:2.1:man
- orld surface (light) [[decorations]] * [[Detail texturing]], shine and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm R... / [[DMD]] with LOD support * [[High-resolution textures]]: [[PNG]], [[JPG]], [[TGA]], [[PCX]] * Fle... [music files]] in MP3 and other formats * Plain text [[definitions]] for things like map objects, fina