Fulltext results:
- 2.3
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... ep angles. * Fixed use of newline characters in Text definitions. * Fixed alpha-blending of contours... mage loader now supports 8-bit and run-length encoded images. * The FPS limiter setting is available
- 2.2
- ng]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, ... y introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su
- 2.1
- re efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** Th... ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w
- 1.10
- * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc) and Win32-style findfile ... ented for the [[shell]] and client * [[gui_for_dedicated_server]]: the [[shell]] is now part of the distribution packages * [[portable_text_mode]]: done as part of [[libshell]] **Progresse
- 2.0.1
- 218~@# * Test model packages should not be included in stable releases; now removed (net.dengine.clie... tories ==== Renderer ==== * Preload all model textures to avoid stutters during gameplay #@Issue_HTM
- detailed_list_of_changes_in_doomsday_version_1.14
- utton contents in the Game Selection menus is avoided as the layout of the menu is altered if the butto... == * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynami... UI ==== * Visual improvements for UI widgets: text editors have a border, fold panels have a state indicator and text wrapping is now more accurate. * Performance i
- 1.8.5
- were missing ===== Changes ===== * [[detail_texture]]s can now use [[external_resource_file]]s ins... * [[model]]:Sub:Shiny reaction: how much shiny textures react to angle changes * cvar [[rend-model... ing_mode]] (bm_* flag) * bm_* flags in [[flags.ded]] ([[blending_mode]]s) * ccmds [[conopen]], [[
- 1.9.0-beta1...4
- of the referenced surfaces. * improved: [[wall_texture_xg_class_]]:Set Mid If None: add/remove midtextures on twosided linedefs. * changed: [[mimic_sector_xg_class_]... reate [[doom64]] style lighting. * alpha'd/blended midtextures on [[two-sided_linedef]]s * flag 'LUMF_DONTTURNHALO': disable the view angle rotation of [[halo... ence|console controls]]: * F5: Clear console text buffer * Alt + C: Clear command line *
- 1.9.0-beta5
- ved a fixed limit on the number of frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6... ew features ===== ==== Definitions ==== * Added MF3_NOINFIGHT: [[mobj]]s give this flag cannot be... hich Doomsday has automatically fixed for missing textures (HOM fixes) using the "missing" texture (for debug). * [[rend-tex]]: [[cvar]] added render mode
- 1.9.0-beta6
- if not absolutely necessary (if enabled). * Added [[-texnonpow2]] Enable use of non-power-of-two textures. Note some textures may still be resized if required. ==== Rend... [linedef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[blendmode]] Inverse blending. * Added multiplicative blending mode for "torch light" (b
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unknown gltextures in [[material]] definitions even when found. ... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... =542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automati... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back sid
- 1.9.0-beta6.2
- error which resulted in mobjs hidden behind one-sided walls visible from the other side when they shoul... ch with shiny surfaces that do not specify a mask texture. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... nowberry ==== * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsD
- 1.9.0-beta6.3
- rather than the [[blockmap]]). * Ensure shiny textures are uploaded with texture compression disabled (banding is very noticeable). * Rather than draw an untextured quad if a texture for a given particle cannot be found, use the default "zeroth" texture instead.
- 1.9.0-beta6.4
- exture support has been retained. * [[map_info_ded_]] definition, map name field can now specify a [[text]] definition id to be used as the map name. If no Text definition id by the given name is found, the nam... t was 128). Maximum number of items that can be added to respawn queue in deathmatch mode 2. * Remov
- 1.9.0-beta6.6
- id=2847962&group_id=74815&atid=542099 * "WFALL Textures inanimate in PWAD". http://sourceforge.net/tr... ail&aid=2818724&group_id=74815&atid=542099 * Added missing default event bindings for //viewsize -/+... y line attacks could be activated if used on onesided linedefs and hitting them from the wrong side. Fo... to hit targets within. ==== DOOM ==== * Amended in-menu label for compatibility option "PE LIMITE