Fulltext results:
- world
- order|Defs.things.order]] array. Note that the [[ded:Thing|Thing definition ID]] (a text string) can be queried by ''Thing.info().id''. =
- defs
- e provides access to the definitions read from [[:DED]] files. <code> $ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall... are used as indices in the ''states'' array of [[ded:thing|Thing definitions]]. The ''Defs.SDN_*'' co... are used as indices in the ''sounds'' array of [[ded:thing|Thing definitions]]. ===== Functions ===
- app
- # ( ) Returns the identifier of the currently loaded game plugin. The return value is text, for instance for the Doom game plugin: "doom" ... te that this is also called when the game is unloaded. The ID of the loaded game mode is provided as an argument to the functions. def gameHasChanged(newGame) print "Gam
- audio
- == #@Identifier_HTML~localSound~@# ( #@Arg_HTML~Text,sound~@#, #@Arg_HTML~Number,volume~@# ) Start p... itter object. //sound// must be a valid ID of a [[ded:sound|Sound definition]]. //volume// is the volum... artSound()]] to play a sound originating from a [[ded:thing]]. #@Identifier_HTML~setAmbientSequence~@... a delay. | This function can be called from a [[ded:map_info_syntax#on_setup|Map Info "On setup"]] sc
- input
- == #@Identifier_HTML~bindEvent~@# ( #@Arg_HTML~Text,eventSpec~@#, #@Arg_HTML~Text,command~@# ) Creates an [[guide:event binding]] for the provided event. Whenever the event is received, the specif
- game
- == Game (Module) ====== When a game plugin is loaded, its script bindings are added to the Game module. ===== Functions ===== #@Identifier_HTML~setMessage~@# ( #@Arg_HTML~Text,message~@#, #@Arg_HTML~Number,player~@# = None )
- core
- ules, /data/net.dengine.client.pack/modules ] Loaded packages can add paths here using ''importPath'' ... , however the delay time is considered to be included in //span// so increasing the value of //delay// ... ue//. The current value of the animation is discarded before starting the animation. The transition wil... ~@# ( ) #@Identifier_HTML~locate~@# ( #@Arg_HTML~Text,relativePath~@# ) #@Identifier_HTML~metaId~@# (
- gui
- dentifier_HTML~dpiScaledImagePath~@# ( #@Arg_HTML~Text,path~@# ) Returns a version of //path// where "@2x" is appended to the end if ''DisplayMode.PIXEL_RATIO'' is 2 (a... Scales a value by //factor//. If //value// is a text string, the suffixes "pt" and "px" (point, pixel)... esult. ; //value// : Value to scale. Number or Text, may have "pt" or "px" as suffix. ; //factor//