Fulltext results:
- overview_of_resources_doomsday_1.x
- ner format. By default all resources such as wall textures, menu graphics and fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... with that name are processed just as if they were DED files, i.e. they should contain a DED file in plain text format. The //DD_DEFNS// lumps are applied in the... g the //DD_DIREC// table, the prefix "/data/jdoom/textures/" would be added to each file name. **wadtool** is available in th... pixel for the alpha channel.</note> The recommended format for high-resolution textures is paletted PNG. It is the easiest format in
- resource_packaging_guidelines
- her assets that you provide. Common resources needed by many assets, for example texture images, can be placed into a separate package that is then automatically loaded when needed. This common package should be [[fs:tagged]] "hidden", and the packages that need the comm... title, because Doomsday expects these to be included in the package tags. Tags should be used primari
- dd_defns
- with that name are processed just as if they were DED files, i.e. they should contain a DED file in plain text format. The DD_DEFNS lumps are applied in the order in which they have been loaded. The lump itself is a pure text format that can be edited in any text editor such as Notepad. However a lump editor is then required to
- graphic_patch
- used in game menus and intermission screens. Like textures, patches can be replaced with TGA, PNG or PCX... cause slight delays when the patches are first loaded. ===== Where can I get Patch replacement graphi
- automatic_file_mapping_in_pk3
- [:wad]] * [[:deh]] {{:veradd|1.9.0-beta1}} [[:ded]] definitions are automatically mapped to //defs\... pk3" and "b.pk3" each containing the root file "myded.ded" only the [[:load_order|last loaded]] definition file will be read (the //later// file overrides the e
- addon_bundle
- tion_file|configuration definition]]s may be included (for example, defining new addon-specific options and/or text translations). <code>readme.html</code> (optiona... perty). {{note|[[snowberry]] presents both plain text and HTML formatted metadata in the Help Panel, wh... e>defs/</code> (optional, folder) The place for [[ded]] definition files. These will be **loaded automatically** when the bundle is loaded by Doomsday. ==
- dd_direc
- rrent directory. When writing the DD_DIREC table, the prefix "/Data/jDoom/Textures/" would be added to each file name.
- gl2_model_renderer
- a [[assets:model|model asset]] is present in a loaded [[fs:package]], the model renderer loads the 3D model data into memory and, when the model is needed for drawing, prepares the needed OpenGL resources for drawing the model. The renderer can use 3D mode... ==== Version 1.15 ==== * Model files are loaded using the [[http://assimp.sourceforge.net|Open As
- info
- en is used as the value. ==== String values ==== Text strings can be broken onto multiple lines as foll... te>**Technical details:** It is assumed that embedded markup is used for rich-formatting purposes where
- hexen_mapinfo
- ====== MAPINFO is a WAD data lump that contains text-format metadata for one or more maps. ===== Diale... nition language has seen many extensions and expanded syntaxes in other Doom source ports. These extens... /wiki/MAPINFO|Hexen dialect of MAPINFO]] was extended to all supported games as of Doomsday [[version:1.15]] (by translating these definitions into DED format at runtime). All features in this dialect
- tips_for_model_authors
- Version 1.x: MD2 models ====== * The recommended triangle count for monsters is 500-800. Use more ... than 256x256. Remember that you can position the texture coordinates yourself so you can optimize the u
- md2tool
- ault). -mg Display triangle groups in the texture coordinate map. -op Set the number of ... insize Set skin dimensions. -tcmap Display texture coordinate map when optimizing. -weld We... only for models with one frame). -weldtc Weld texture coordinates (removes all duplicates). </code> ... ====== Installation ====== //md2tool// is included in the Doomsday distribution packages. {{veradd|1
- tex_c
- an identifier, used in a map editor to assign the texture to a given sidedef. In the Doomsday engine, no restrictions are placed on the width and height of the textures. It is perfectly legal to define textures with, for example, the size 320x264. Each texture is composed of one or more patches. A patch is a