Fulltext results:
- model
- r the best performance is to minimize the size of textures and the number of GL resources needed by the model. * Each material variant reserve... atlas needs borders and other padding around the textures stored in it, it is recommended that the model's textures are a bit smaller than power-of-two sizes. For instance, four 1000x1000 textures will easily fit on an atlas of 2048x2048; how
- scripting_with_stateanimator
- hat the 3D model asset is in memory when it is needed. It also reads the asset definitions and passes o... igger defined in the model asset can have an embedded [[model#timelines|script timeline]]. ===== StateA... scripts are: ^ Variable^ Description | | ''ID''| Text string with the asset identifier (e.g., "model.th... #@Identifier_HTML~startSequence~@# ( #@Arg_HTML~Text,sequence~@#, #@Arg_HTML~Number,priority~@#, #
- shader
- . This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can i... l values — useful when the shader is used in a context where the value of a particular variable is not s... pace to view space. VGA aspect correction is included. The value of the uniform is updated once per fra... clarations in Doomsday's shader definition are needed). The values are updated for each model that is r