Fulltext results:
- use_hires_textures_in_your_map @howto
- s of these two extremes. You'd only want to use a texture with an alpha channel on a two-sided [[linedef]]. It is recommended to use PNG files ... needs to use to create the //composite// graphic (texture) that you see on the [[sidedef]]s (walls) in the game. All patches must be cre... == Adding a patch to PNAMES ==== | {{ file:hirestextutor3.png?175x0}}Patches must be added to the PNAMES list. This list is what the texture... to TUT_01 and change the width and height of the texture to 128x128. Any time you modify these values, it's recommended that you save the list. To save adjustments to th
- overview_of_resources_doomsday_1.x @modding
- ner format. By default all resources such as wall textures, menu graphics and fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... with that name are processed just as if they were DED files, i.e. they should contain a DED file in plain text format. The //DD_DEFNS// lumps are applied in the... g the //DD_DIREC// table, the prefix "/data/jdoom/textures/" would be added to each file name. **wadtool** is available in th... pixel for the alpha channel.</note> The recommended format for high-resolution textures is paletted PNG. It is the easiest format in
- 1.9.0-beta6 @version
- if not absolutely necessary (if enabled). * Added [[-texnonpow2]] Enable use of non-power-of-two textures. Note some textures may still be resized if required. ==== Rend... [linedef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[blendmode]] Inverse blending. * Added multiplicative blending mode for "torch light" (b
- infine_script_reference @ded
- rings can be split onto multiple lines (like in [[DED]] files, see the [[Text]] definition). ===== Coordinates and values ===... '), in the order in which they were created. - Text objects, in the order in which they were created.... ilter. Restrictions imposed by this order: * Text can't be hidden behind pictures. * Background ... icture finishes its animation sequence. ; ''WaitText'' (text-id) : Pauses the script until the speci
- tex_c @modding
- an identifier, used in a map editor to assign the texture to a given sidedef. In the Doomsday engine, no restrictions are placed on the width and height of the textures. It is perfectly legal to define textures with, for example, the size 320x264. Each texture is composed of one or more patches. A patch is a
- doomsday @guide:2.3:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" optio... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- doomsday @guide:2.2:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" optio... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- ded
- ====== DED reference guide ====== DED (//Doomsday Engine Definition//) is the name of the textual definition language of Doomsday 1.x. One [[#Syntax|syntax]] t... g from [[ded:generator|Particle Generators]] to [[ded:Thing]]s, in an easy to edit [[http://en.wikipedia.org/wiki/Plain_text|plain text]] format. Files in this format are co... omitted. | |:::| [[ded:flag|Flag]] | | | |:::| [[ded:text|Text]] | | | |:::| [[ded:values|Values]] | | | ^ Game ... c]] | | | |:::| [[ded:sound|Sound]] | | | |:::| [[ded:texture_environment|Texture Environment]] | | | ^ Visual |||| |:::| [[ded:
- readme_macos @guide:2.3
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" optio... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_windows @guide:2.2
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" optio... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_windows @guide:2.3
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" optio... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_macos @guide:2.2
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" optio... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- doomsday @guide:2.1:man
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" optio... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_macos @guide:2.1
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" optio... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c
- readme_windows @guide:2.1
- games. Some resource packs with high-resolution textures are intended to be used with the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" optio... source packs in use aren't compatible with the loaded PWADs. **Renderer appearance sidebar.** Click t... ernatively you can open the sidebar with the ''rendedit'' console command. Individual settings groups c