Fulltext results:
- 2.2
- have been added for playing sounds and showing in-game messages, for example. The set of available bindi... wall-bouncing missiles, and a script binding for starting an enemy’s attack. **Separate FOV for rendering ... were addressed. * Incorrect UI behavior in the game library. * Doomsday Script parser and interpret
- 2.0
- ication was created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher... an improvement on this front is due. Integrating game profile management and all configuration settings... UI makes for a more streamlined experience. Also, game profiles can now have direct access to all information that the engine can access, such as game title pictures. **Built-in support for packages.
- detailed_list_of_changes_in_doomsday_version_1.14
- visible when empty. ==== Hexen ==== * Crash starting end game finale. ===== New features and changes ===== ... o you can hide games that are not important. * Game sort order can be chosen (by title or by game identity key). * Adaptive layout which dynamically exp... ver.apiUrl''. ==== All Games ==== * Unified game session model. * Unified saved session model.
- 1.9.0-beta6
- ]]. * Random class selection via the menu when starting a new game. * Enhanced [[give]]:[[ccmd]] Can now be used
- 1.9.0-beta6.2
- e following: * There have been changes to the game controls and some default bindings have changed a... == ==== Engine ==== * Fixed: "Segfault when starting jdoom with music" (http://sourceforge.net/tracker... : "msgrefresh" not working. * Fixed: Rarely, a game message would not be displayed. === Automap ===... ing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This
- 1.9.0-beta6.4
- te. Fixes bug "PNG texture makes jHeretic crashes starting episode 1" (http://sourceforge.net/support/tracke... == Common code library ==== * Mobj types from game modes where they should not be present could be s... 2810953&group_id=74815&atid=542099). * "Paused game while opened menu bug" (http://sourceforge.net/tr
- 1.9.0-beta6.8
- roup_id=74815&atid=542099 * Remained open when starting a new game. * "Rotation angle smoothing". http://sourcefo... an now be set via the HUD options menu. * When starting a new map there is no longer a momentary wait where the game is running but the player's view is not drawn.
- 1.9.9
- ld638~@# ===== Overview ===== In 1.9.9 we are starting to see the benefits of migrating Doomsday to the ... as direct dependency * [[support_hexen_1.0]]: game mode "hexen-v10", 4 player colors, intermissions ... port presently: * **Windows XP:** fatal error starting in windowed mode (last line in doomsday.out is “I
- detailed_list_of_changes_in_doomsday_version_1.9.9
- exen’s Guardian of Fire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not in sync. * Game’s color palettes reloaded after engine reset. *... olors." * F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_pan... ctById: Failed to locate object with id 7"). * Game state change/notification messages should not be
- 1.11
- 11.0,build932~@# ===== Overview ===== {{ file:game_selection_in_ringzero.jpg?296x0}} The last couple... I framework that is used for replacing the old in-game console and for providing an easier way to select a game to play in [[ring_zero]]. The [[roadmap|road to ... r interface, and [[libdeng2]] based resources are starting to be utilized more. While the biggest task ahead
- 1.15
- ding which actual files Doomsday should load when starting a game. This will be changing in the future. We have bee... ist (associated with the URI), independent of the game they are intended for. The ''listmaps'' command c
- 1.14.2
- n:** Hub maps reset after saving, causing invalid game world state #@Issue_HTML~1791~@# * **Doom 2:**... #@Issue_HTML~1795~@# * Doomsday crashes after starting install of update (although installer is still ru