Fulltext results:
- 1.9.0-beta6
- ]]. * Random class selection via the menu when starting a new game. * Enhanced [[give]]:[[ccmd]] Can now be used
- detailed_list_of_changes_in_doomsday_version_1.14
- visible when empty. ==== Hexen ==== * Crash starting end game finale. ===== New features and changes ===== ... matically shows multiplayer servers and all saved games. * Unplayable games with missing resources are listed separately. * Foldable groups so you can hide games that are not important. * Game sort order can
- 2.1
- xperience. * **Graphics optimizations:** While games still use the classic renderer like in 2.0, all ... Doomsday UI look and feel has been refreshed. The game library is now more flexible and powerful with further game customization settings and view options. * **Mu... missing PWADs from the server before joining the game. #@Release_HTML~2018-12-11,2.1.0,build2900~@#
- detailed_list_of_changes_in_doomsday_version_1.15
- = * Map briefings should be disabled when autostarting a game session from command line. * Alert displayed unnecessarily on first launch because **game.cfg** was not found. This file is only created when quitting the game for the first time. * Resetting last-used/quick save slot on game change. * **Windows:** Pressing Alt+F4 during
- detailed_list_of_changes_in_doomsday_version_1.9.9
- recording and playback remains disabled.) ===== Gameplay ===== * Doom: Missing prompt for "idbehol... exen’s Guardian of Fire: rising lava floor in the starting room). The light origin Z coordinate and the plane height were not in sync. * Game’s color palettes reloaded after engine reset. *... olors." * F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_pan
- 1.9.0-beta6.8
- roup_id=74815&atid=542099 * Remained open when starting a new game. * "Rotation angle smoothing". http://sourcefo... an now be set via the HUD options menu. * When starting a new map there is no longer a momentary wait where the game is running but the player's view is not drawn. ... ting "Ammo per shot" in Weapon blocks. ==== All games ==== * [[cvar]] [[view-filter-strength]] str... s items or takes damage). Note that in deathmatch games this value is ignored when drawing the damage fi
- 1.15
- ding which actual files Doomsday should load when starting a game. This will be changing in the future. We have bee... use — or have been used — can be recorded in savegames and shared in multiplayer sessions. In 1.15, onl... years we have been working to completely isolate games from the engine's internal workings. The benefit... a structures and mechanisms internally, while the games can rely on simplified, traditional map data. Wh
- 2.0
- ication was created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher... an improvement on this front is due. Integrating game profile management and all configuration settings... UI makes for a more streamlined experience. Also, game profiles can now have direct access to all information that the engine can access, such as game title pictures. **Built-in support for packages.
- 1.9.0-beta6.2
- e following: * There have been changes to the game controls and some default bindings have changed a... == ==== Engine ==== * Fixed: "Segfault when starting jdoom with music" (http://sourceforge.net/tracker... : "msgrefresh" not working. * Fixed: Rarely, a game message would not be displayed. === Automap ===... ing the InFine state stack before beginning a new game, always change the game state to GS_WAITING. This
- 1.11
- 11.0,build932~@# ===== Overview ===== {{ file:game_selection_in_ringzero.jpg?296x0}} The last couple... I framework that is used for replacing the old in-game console and for providing an easier way to select a game to play in [[ring_zero]]. The [[roadmap|road to ... r interface, and [[libdeng2]] based resources are starting to be utilized more. While the biggest task ahead
- 1.9.0-beta6.4
- te. Fixes bug "PNG texture makes jHeretic crashes starting episode 1" (http://sourceforge.net/support/tracke... == Common code library ==== * Mobj types from game modes where they should not be present could be s... d=2794337&group_id=74815&atid=542099). ==== All games ==== * Fixed extremely slow strafing speed w... 2810953&group_id=74815&atid=542099). * "Paused game while opened menu bug" (http://sourceforge.net/tr
- 1.9.9
- ld638~@# ===== Overview ===== In 1.9.9 we are starting to see the benefits of migrating Doomsday to the ... ck|SF2 soundfonts]] can be used with the original games' MIDI music. * OS X Gatekeeper compatibility.... as direct dependency * [[support_hexen_1.0]]: game mode "hexen-v10", 4 player colors, intermissions ... port presently: * **Windows XP:** fatal error starting in windowed mode (last line in doomsday.out is “I
- 2.2
- have been added for playing sounds and showing in-game messages, for example. The set of available bindi... wall-bouncing missiles, and a script binding for starting an enemy’s attack. **Separate FOV for rendering ... mprovements to better support [[https://www.romerogames.ie/si6il|John Romero’s SIGIL]]. * Line type 98... were addressed. * Incorrect UI behavior in the game library. * Doomsday Script parser and interpret
- 1.14.2
- n:** Hub maps reset after saving, causing invalid game world state #@Issue_HTML~1791~@# * **Doom 2:**... #@Issue_HTML~1795~@# * Doomsday crashes after starting install of update (although installer is still ru