Fulltext results:
- 2.1
- updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre... lect the audio output that Doomsday will use. The sound effect channel count can also be configured in Au
- 1.9.0-beta1...4
- large maps * improved: sectors now have three sound origins (center, floor, ceiling). Sector sounds a... tring containing a comment about this flag * [[ded]] reader: the "Copy"/"*" directive (used to initi... print a list of the mobj ids + names (if set via DED) to the console. * unknown/[[missing_texture]]
- 1.9.0-beta6
- dimensions and/or offsets. === XG === * Use sound played when the player crosses a linedef whose ty... &atid=542099&aid=2001999&group_id=74815). The Use sound is no longer played in this instance. * Segmen... == dsDirectSound ==== * Linear to logarithmic sound effect volume translation resulted in no audible sound if 3D sound positioning was enabled and the sound
- 1.9.0-beta6.2
- re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... sounds played via ACS working incorrectly with 3D sound enabled. * Fixed: Changes to [[cvar]] [[player... * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsDirectSound ====
- 1.9.0-beta6.6
- p_id=74815&atid=542099 * "sdl_mixer + external sound files getting cut short". http://sourceforge.net/... s ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving the
- detailed_list_of_changes_in_doomsday_version_1.9.7
- initialization issue] * Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop] *... marker not smoothed/angle not updated * Doom: sound effect missing for screen resize * intermissio... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati
- 1.9.8-1
- {{sfbug|3526183}} * Heretic: Play the correct sound effect when a door is closing * Dedicated mode... show GUI error dialogs * Don't log an unknown DED flag warning if flag name is whitespace * Clea
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ===== * Mishandling of malformed Doom-format sound lumps. ===== Console ===== * Potential cras... ld" cheat. * Heretic: doors now play the right sound when closing (should be DOROPN at start, DORCLS a... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f
- detailed_list_of_changes_in_doomsday_version_1.15
- tuck in the center pillar of its cave. * Cough sound playback when a player in god mode collides with ... * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place of a text... efinition data on this path will be translated to DED during game init. ===== {{tag|Scripting}} =====
- detailed_list_of_changes_in_doomsday_version_1.10
- after Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]... ects were being duplicated on client. * Hexen: Sound sequences were not being played (e.g., door creak... in [[:in_fine]] scripts. * Hexen: Added values.ded, with [[:values]] defined for the amount of mana ... == Audio ===== * Increased maximum number of sound channels to 256 (from 64), e.g., {{:arg|sfxchan}}
- 1.9.0-beta_x
- * [[definition_parser_with_extensions]]: a.k.a, DED Reader 2.0. * [[scripted_ui]] * [[drop_snow... the [[new_world_rendering]] is available. * [[sound_decoration]]s ====== Notes ====== <references/