Fulltext results:
- 2.2
- . New script bindings have been added for playing sounds and showing in-game messages, for example. The s... y introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su
- 2.1
- updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre... lect the audio output that Doomsday will use. The sound effect channel count can also be configured in Au
- 1.9.0-beta1...4
- large maps * improved: sectors now have three sound origins (center, floor, ceiling). Sector sounds are played from the most appropriate source. ===== Mis... tring containing a comment about this flag * [[ded]] reader: the "Copy"/"*" directive (used to initi... print a list of the mobj ids + names (if set via DED) to the console. * unknown/[[missing_texture]]
- 1.9.0-beta6
- t scaled correctly according to font size. ==== Dedicated console ==== * Fatal error when trying to move the Doomsday Console whilst in dedicated console mode. ==== Misc ==== * Segmen... dimensions and/or offsets. === XG === * Use sound played when the player crosses a linedef whose ty... &atid=542099&aid=2001999&group_id=74815). The Use sound is no longer played in this instance. * Segmen
- 1.9.0-beta6.2
- re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... &group_id=74815&atid=542099). * Fixed: Ambient sounds played via ACS working incorrectly with 3D sound enabled. * Fixed: Changes to [[cvar]] [[player-eyeh... * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsDirectSound ====
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... construct. * "Heretic: Incorrect menu and door sounds" (http://sourceforge.net/tracker/?func=detail&ai... nt in the console incorrectly. * "jHexen: Door sounds mixed up" (http://sourceforge.net/tracker/?func=... d=74815&atid=542099). * "HeXen: Incorrect Menu sounds" (http://sourceforge.net/tracker/?func=detail&ai
- 1.9.0-beta6.6
- p_id=74815&atid=542099 * "sdl_mixer + external sound files getting cut short". http://sourceforge.net/... p_id=74815&atid=542099 * "Skill menu plays two sounds". http://sourceforge.net/tracker/?func=detail&ai... s ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving the
- 1.9.7
- http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're us... ltiplayer ===== ==== Hosting a game ==== Only [[dedicated_server]]s are supported. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the engine only shows a text mode con... onfiguration and automatically open the server ([[dedicated_server|see the example here]]). If your se
- detailed_list_of_changes_in_doomsday_version_1.9.7
- initialization issue] * Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop] *... ir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... marker not smoothed/angle not updated * Doom: sound effect missing for screen resize * intermissio... /flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads font
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ===== Audio ===== * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prioritization issue at map start. * Priorities defined in Sound definitions are used to determine when a sound can stop a previously playing sound from the same emitter
- 1.9.8-1
- {{sfbug|3526183}} * Heretic: Play the correct sound effect when a door is closing * Dedicated mode: Don't try to show GUI error dialogs * Don't log an unknown DED flag warning if flag name is whitespace * Clea
- 1.9.9
- 6+ and Linux: [[fluid_synth_for_midi_playback|SF2 soundfonts]] can be used with the original games' MIDI ... **Windows:** closing a text-only console window (dedicated mode) using the close button results in ins
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ===== * Mishandling of malformed Doom-format sound lumps. ===== Console ===== * Potential cras... ld" cheat. * Heretic: doors now play the right sound when closing (should be DOROPN at start, DORCLS a... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client I... 71}}, {{:arg|speakerprologic}}. * FMOD: {{:var|sound-rate}} has no effect with FMOD because upsampling
- 1.15
- custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... log has been added where you can specify the MIDI soundfont file conveniently. On OS X, there is now supp... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e... expanded to cover all relevant native classes. **DEDs visible in Doomsday Script.** The built-in [[scr