Fulltext results:
- 2.3
- ng is supported via DeHackEd. In Heretic, ambient sound sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... mage loader now supports 8-bit and run-length encoded images. * The FPS limiter setting is available even when no game is loaded. The "refresh-rate-maximum" cvar was removed; you
- 2.1
- ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w... updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre
- 1.9.0-beta1...4
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run... large maps * improved: sectors now have three sound origins (center, floor, ceiling). Sector sounds a
- 1.9.0-beta5.1
- o ==== * The Mus and Ext interfaces can be loaded seperately out of a ds plugin. * As a fallback... 9]] command line option reverts back to the DirectSound plugin (with 3D sound support and EAX effects), but MP3/OGG/etc. music playback won't be available in th
- 1.9.0-beta6
- * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... n alternative plugin such as dsOpenAL and dsDirectSound. ==== Reported bugs ==== You can see a list o... use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ==== * Input event... dimensions and/or offsets. === XG === * Use sound played when the player crosses a linedef whose ty
- 1.9.0-beta6.2
- error which resulted in mobjs hidden behind one-sided walls visible from the other side when they shoul... re. ==== Common code library ==== * Fixed: "DED Reader: Failing to locate State definition" (http... sounds played via ACS working incorrectly with 3D sound enabled. * Fixed: Changes to [[cvar]] [[player... * Fixed: Language files missing text string for "sound-driver-directsound". ==== dsDirectSound ====
- 1.9.0-beta6.6
- p_id=74815&atid=542099 * "sdl_mixer + external sound files getting cut short". http://sourceforge.net/... ail&aid=2818724&group_id=74815&atid=542099 * Added missing default event bindings for //viewsize -/+... y line attacks could be activated if used on onesided linedefs and hitting them from the wrong side. Fo... to hit targets within. ==== DOOM ==== * Amended in-menu label for compatibility option "PE LIMITE
- 1.9.0-beta6.8
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. ===== Fixes... Fatal error when attempting to load zero-length sound lumps e.g., dakills.wad http://www.doomworld.com/... spawning into the map no longer produce a pickup sound or result in a bonus flash. ==== Dependencies =... === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always rende
- 1.9.0-beta6.9
- n the original game: wsplash nsplash blurb * Added a new sound identifier "secret" to be played upon the player ... ssages will be added to the log as normal. * Added a new sound identifier "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new identifier... === New features ===== ==== Engine ==== * Added a plugin hook that gets called during every run o
- 1.9.7
- http://fmod.org|FMOD Ex]] audio library for 2D/3D sound effects, reverb, and music playback. If you're using Ubuntu the FMOD plugin is provided as a separate .deb package. * **Multiplayer.*
- detailed_list_of_changes_in_doomsday_version_1.9.7
- initialization issue] * Hexen: pottery explode sound gets a channel but doesn't play [sf_dontstop] *... s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... marker not smoothed/angle not updated * Doom: sound effect missing for screen resize * intermissio
- detailed_list_of_changes_in_doomsday_version_1.9.8
- DI). See [[:isfx]], [[:imusic]], [[:icd]]. * Added variable [[:sound-overlap-stop]] (default: 1) that allows only one sound to be emitted at a time by a sound source (to comply with original Doom engine behavior). * Default r... mands, aliases and games. For instance: ''apropos sound'' * New commands [[:setwinres]] and [[:setfull... ===== Gameplay ===== * Doom and Heretic: added variable [[:game-monsters-floatoverblocking]] to
- 1.9.8-1
- {{sfbug|3526183}} * Heretic: Play the correct sound effect when a door is closing * Dedicated mode... show GUI error dialogs * Don't log an unknown DED flag warning if flag name is whitespace * Clea
- detailed_list_of_changes_in_doomsday_version_1.9.9
- '"-iwad some/dir/"'') ===== Audio ===== * Added command line argument [[:noaudio]] (an alias of [[:nosound]]). ===== Console ===== * Command [[:listlumps]]: list all lumps loaded from containers. ===== Gameplay and libcommon =... trol bindings for answering game messages. * Added command [[:deletegamesave]]. * Added variable [[:game-save-auto-loadonreborn]]: automatically load
- detailed_list_of_changes_in_doomsday_version_1.9.10
- 71}}, {{:arg|speakerprologic}}. * FMOD: {{:var|sound-rate}} has no effect with FMOD because upsampling is not needed, FMOD can resample when necessary. * FluidSynt... n window position, display mode settings). * Added {{:arg|loglevel}} to set the log entry level (e.g... nd “False” instead of “1” and “0”. * Script: added “export” statement and keyword. * Script: call... n]]. * Replaced deng.de script => Config.de, added functions for resetting to/accessing the default