Fulltext results:
- create_a_new_monster
- using existing resources (the barrel sprites and sounds) this process is made very easy. In fact all we ... on to create a proper monster, with new sprites, sounds and even modified behaviour. Also you will need... at that list. We can use the existing sprites and sounds of the Barrel, plus it behaves pretty much like ... or the growl I'm going to use the Zombieman's see sound. So it looks like all I need to create my Barrel
- use_custom_sound_effects
- {{stub}} {{update}} {{cleanup}} Sound samples can be replaced with [[wav]] files. The supported formats ... example, to replace [[j_doom]]'s rocket launcher sound, the file **dsrlaunc.wav** would be placed in the... ify an [[external_resource_file]] is to use the [[sound]] definition "Ext" key. [[doomsday]] will automa
- combination_lock
- ip Count = -1 Event Chain = 32767 Act sound = "swtchn" Act tag = 1 } </code> <code> Line... ip Count = -1 Event Chain = 32767 Act sound = "swtchn" Act tag = 2 } </code> ==== Expla
- change_sound_effects
- - redirect [[how_to_use_custom_sound_effects]]