Fulltext results:
- doomsday @guide:2.3:man
- Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-nosteam'' : Disable detection o... ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no
- readme_macos @guide:2.1
- ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no... tors, monsters, missiles, surfaces) to remove the original games' limitation of 35 FPS * Stereoscopic re... , and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff
- doomsday @guide:2.2:man
- Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-nosteam'' : Disable detection o... ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no
- doomsday @guide:2.1:man
- Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-novsync'' : Disable vsync. ; ... ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no
- readme_macos @guide:2.3
- ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no... tors, monsters, missiles, surfaces) to remove the original games' limitation of 35 FPS * Stereoscopic re... , and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff
- readme_macos @guide:2.2
- ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no... tors, monsters, missiles, surfaces) to remove the original games' limitation of 35 FPS * Stereoscopic re... , and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff
- readme_windows @guide:2.1
- ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no... tors, monsters, missiles, surfaces) to remove the original games' limitation of 35 FPS * Stereoscopic re... , and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff
- readme_windows @guide:2.2
- ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no... tors, monsters, missiles, surfaces) to remove the original games' limitation of 35 FPS * Stereoscopic re... , and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff
- readme_windows @guide:2.3
- ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no... tors, monsters, missiles, surfaces) to remove the original games' limitation of 35 FPS * Stereoscopic re... , and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff
- readme_macos @guide:2.0
- ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no... tors, monsters, missiles, surfaces) to remove the original games' limitation of 35 FPS * Stereoscopic re... , and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff
- doomsday @guide:2.0:man
- Set the audio backend for CD playback, music, and sound effects. The following audio backends are availab... ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no... tors, monsters, missiles, surfaces) to remove the original games' limitation of 35 FPS * Stereoscopic re... , and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positiona
- readme_windows @guide:2.0
- ssible to modern gamers. However, the feel of the original games has been kept intact, ensuring sublime no... tors, monsters, missiles, surfaces) to remove the original games' limitation of 35 FPS * Stereoscopic re... , and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff
- sound @xg:class
- ded:Sound]] | Name of the sound to play. | | Ip3| Origin| Integer| If non-zero, play the sound from a specific origin within the referenced sect... Line Type { ID = 5026 Comment = "Play switch sound when player crosses line in the sector on the fro... } Creates a line which, when crossed, plays the switch sound (Sound ID = "swtchn") in the sector which is on the fron
- 1.9.0-beta6.9 @version
- exit. ==== DOOM ==== * Removed three unused sound identifiers that are not present in the original game: wsplash nsplash blurb * Added a new sound identifier "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new identifier... yer during map setup will not produce item-pickup sounds or screenflashes. Pickup messages will be added
- jdoom_version_1_15_0-beta1_.4 @games
- ude> ====== Fixes ====== * Automatic weapon switching now works in [[co-op]] games. * [[voodoo_do... [[game-corpse-time]] was set to **1**. * Mobj->Soundtarget data is now saved. This fixes the bug where... not working correctly. * A logic error in the original [[doom]] which prevented the **GOTMEDINEED** me... rom ever being used. * An inverted test in the original [[doom]] logic which prevented the **OUCH** fac