Fulltext results:
- sound @xg:class
- ded:Sound]] | Name of the sound to play. | | Ip3| Origin| Integer| If non-zero, play the sound from a specific origin within the referenced sect... Line Type { ID = 5026 Comment = "Play switch sound when player crosses line in the sector on the fro... } Creates a line which, when crossed, plays the switch sound (Sound ID = "swtchn") in the sector which is on the fron
- examples
- he map are changed to SP_FACE1. The standard Doom switch sound swtchn is played upon activation. The line can on... or would crush things if they got in the way. The sound bdopn is played when the move is begun, and bdcls... he destination height has been reached. The punch sound is played at random intervals while the plane is