Fulltext results:
- sound @ded
- tc. ==== Name ==== Unique symbolic name of the sound. Used as a reference to this sound only in [[sndinfo]] and [[sndseq]] definitions. ==== Ext ==== Name of a sound [[external_resource_file|file]]. Used to locate t... [#Sample References]] ==== Lump ==== Name of a sound [[lump]]. Used to locate the sample from a [[guid... eat continuously until stopped (either by another sound or an in-game action). Used in conjunction with t
- readme_windows @guide:2.2
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Multipl
- readme_windows @guide:2.1
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Multipl
- readme_windows @guide:2.3
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Windows Multimedia (for MIDI) Multipl
- doomsday @guide:2.3:man
- em when needed. ; ''-version'' : Show version information. ; ''-wnd'' | ''-window'' : Starts in ... Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-nosteam'' : Disable detection o
- doomsday @guide:2.2:man
- em when needed. ; ''-version'' : Show version information. ; ''-wnd'' | ''-window'' : Starts in ... Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-nosteam'' : Disable detection o
- readme_windows @guide:2.0
- change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up a co... em when needed. ; ''-version'' : Show version information. ; ''-wnd'' | ''-window'' : Starts in ... Set the audio backend for CD playback, music, and sound effects. The following audio backends are availab... * dummy * fmod * sdlmixer * openal * dsound * winmm ; ''-fontsize'' : Set a scaling fa
- doomsday @guide:2.1:man
- em when needed. ; ''-version'' : Show version information. ; ''-wnd'' | ''-window'' : Starts in ... Set the audio plugin for CD playback, music, and sound effects. The following plugins are available: ... zed mode. ; ''-noaudio'' : Disable all audio (sound effects and music). ; ''-noautoselect'' : Do ... c'' : Disable music. ; ''-nosfx'' : Disable sound effects. ; ''-novsync'' : Disable vsync. ;
- readme_macos @guide:2.1
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 playe
- readme_macos @guide:2.2
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 playe
- readme_macos @guide:2.3
- ly based on [[glBSP]]) Audio: * 3D positional sound effects * Environmental [[echo and reverb]] eff... [[http://www.fmod.org/|FMOD]] for audio playback (sound effects, music, CD audio tracks) * Supports the... ww.libsdl.org/projects/SDL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 playe
- readme_macos @guide:2.0
- change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up a co... em when needed. ; ''-version'' : Show version information. ; ''-wnd'' | ''-window'' : Starts in ... Set the audio backend for CD playback, music, and sound effects. The following audio backends are availab
- doomsday @guide:2.0:man
- change console variable values as follows:<code> sound-info 1</code> **Shortcut key.** You should set up a co
- audio @script:module
- . | This function can be called from a [[ded:map_info_syntax#on_setup|Map Info "On setup"]] script to set up ambient sound sequences in that map. The sound sequences are reset back to the built-in sequences whenever the map cha
- overview_of_resources_doomsday_1.x @modding
- es, menu graphics and fonts, background music and sound effects are loaded from WAD files. Doomsday has a... namic lights | | Music| Background music | | Sfx| Sound effects | Another example: sound effects for Doom II would be placed in the directory //data/doom2/sf... you will get an error message. Wikipedia has more information about [[http://en.wikipedia.org/wiki/PK3_(