Fulltext results:
- sound
- tc. ==== Name ==== Unique symbolic name of the sound. Used as a reference to this sound only in [[sndinfo]] and [[sndseq]] definitions. ==== Ext ==== Name of a sound [[external_resource_file|file]]. Used to locate t... [#Sample References]] ==== Lump ==== Name of a sound [[lump]]. Used to locate the sample from a [[guid... eat continuously until stopped (either by another sound or an in-game action). Used in conjunction with t
- map_info_syntax
- Map Info { ID = ""; Name = ""; Author = ""; Flags = flag1 | flag2; Gravity = 1.... ersion 1.9.7, linking a Sky definition to the Map Info # is the preferred method of sky configuratio... APxy" depending on the game. Example: if this map info is meant for the first map of the second episode,... le fog in the map. | | lightning | Enable thunder sound effects and random flashes of bright lighting in
- sector_type
- [xg:reference_guide|reference guide]] for further information. The focus of this article is to detail h... yntax. ===== Core concepts ===== ==== Ambient sounds ==== Sounds can be played for ambient effect in sectors with this type. [[#Ambient sound]]s are played at the interval specified (which, i
- flags_reference
- p. ==== first_only ==== (Value = 0x2) ===== Sounds ===== ==== shift ==== (Value = 0x1) ==== shi... alue = 0x8) Disable distance attenuation for this sound sample. ==== repeat ==== (Value = 0x10) ==== d... gle rotation of halos for this light. ===== Map Info ===== ==== fog ==== (Value = 0x1) Enable fog i