Fulltext results:
- 2.1.1
- enderer such as white flashes with additively blended dynamic lights, and black walls appearing in the sky. A few bugs have also been fixed in the game menu
- detailed_list_of_changes_in_doomsday_version_1.14
- utton contents in the Game Selection menus is avoided as the layout of the menu is altered if the butto... == * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynami... models referenced by ID (particles, skies). * Sky spheres with multiple layers drawn incorrectly. ... UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets wer
- 1.9.0-beta1...4
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run... l shadows are now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.w
- 1.9.0-beta5
- ignore changes to the player's "in-void" status (sky "flashing" when moving between indoor/outdoor are... id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit of files that can be loaded. * Removed a fixed 64 file limit in WAD initia
- 1.9.0-beta6
- ick; non-clipping of middle [[material]]s on twosided [[linedef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-fil... ==== * Added [[material]] definitions. * Added [[sky]] definitions. Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then u... he two. This allows mod authors to patch just the Sky definitions without needing to touch/create Map I
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... 536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIG... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible wh... d=74815&atid=542099). * Inventory items not loaded from saved games (http://sourceforge.net/tracker/
- 1.9.0-beta6.8
- === New features ===== ==== Engine ==== * Added [[cvar]] [[rend-dev-sky-always]]: 1= Always render the sky, even if there are no sky surfaces visible. For debug. ==== DEH Reader ==== * Added support for the Eternity extension which allows s
- detailed_list_of_changes_in_doomsday_version_1.9.7
- s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX f... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] *
- detailed_list_of_changes_in_doomsday_version_1.9.9
- were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate m... e wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-m... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f
- detailed_list_of_changes_in_doomsday_version_1.9.10
- namespace flat/patch resource lookup errors. * Sky models and various map properties invalid after a... ([[:texc]], [[:wadtool]], [[:md2tool]]) are included in the main distribution packages (unless ''CONFIG+=deng_notools''). * Added the ''deng_tests'' build option: additional small... ode and use it (5.1, 7.1, Prologic). * FMOD: Added command line options for setting speaker mode man
- 1.10.1
- === * Map Renderer: Fog was not drawn for the sky at all * Disabling weapon psprite lowering wit... ated}} * Music: Symbols (like ~) were not expanded in the [[music-soundfont|SF2 soundfont path]], ca
- detailed_list_of_changes_in_doomsday_version_1.15
- ontrol menu. ===== {{tag|Renderer}} ===== * Sky model Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to ... of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spreading algorithm. *... y (not from the log file on disk, though). * Added a native dialog for selecting the SF2/DLS [[:soun
- detailed_list_of_changes_in_doomsday_version_1.11
- og was no longer being enabled when rendering the sky sphere/models. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When ... d for preventing lowering was not applied as intended: ===== Resources ===== * Logic errors in t... n. Older clients will not be able to join. * Added option {{:arg|reset}}: delete all persistent data