Fulltext results:
- 1.9.0-beta6 @version
- ick; non-clipping of middle [[material]]s on twosided [[linedef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-fil... ==== * Added [[material]] definitions. * Added [[sky]] definitions. Rather than define the sky properties for every map, each time directly in a [[map_info_ded_]] definition, instead; use a Sky definition, giving it a unique ID which is then u... he two. This allows mod authors to patch just the Sky definitions without needing to touch/create Map I
- map_info_syntax @ded
- 0; Fog start = 0.0; Fog end = 0.0; Sky = ""; Execute = ""; On setup = ""; # Doo... ince 2.3) # As of version 1.9.7, linking a Sky definition to the Map Info # is the preferred method of sky configuration (separating the # two allows more flexibility for custom sky add-ons). # The following properties are ther
- ded
- [ded:generator|Particle generator]] | | | |:::| [[ded:sky|Sky]] | [[version:1.9.7]] | | |:::| [[ded:reflection|Reflection]] | [[version:1.8.5]] | | ^ Deprecated |||| |:::| [[ded:decoration|Decoration]] | | | |:::| [[ded:sprite|Sprite Name]] | | | See also: [[ded:altering_and_cop
- sky @ded
- ====== Sky (DED, 1.9.7 →) ====== ===== Syntax ===== <Copy> Sky { ID = ""; Flags = flaga | flagb | fl... of this definition. This is used when referencing sky definitions from Map Info definitions. ==== Fla... s ==== ^ Name^ Description | | sphere| Draw the sky sphere even when sky models have been set up. |
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... automap: missing "All marks cleared" message * sky models not rendered * [395] regression: HacX f... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] *
- detailed_list_of_changes_in_doomsday_version_1.9.9 @version
- were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate m... e wall section material opacity into account with sky-fix geometry. * Renderer: mishandling of all-m... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- ontrol menu. ===== {{tag|Renderer}} ===== * Sky model Z-buffering was not enabled. This would cause sky models to be incorrectly rendered with regard to ... of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spreading algorithm. *... y (not from the log file on disk, though). * Added a native dialog for selecting the SF2/DLS [[:soun
- use_deds_in_doom_builder @howto
- .com|DoomBuilder's]] script editor to include a [[ded]] with your map.// There are various different ways that [[ded]] and [[xg]] definitions can be included with your map. You can either supply them seperately in a mywad.ded (pure text file editable in any text editor), emb
- 1.9.0-beta1...4 @version
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run... l shadows are now affected by plane glows and the sky ===== Resources ===== * removed: Doomsday.w
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- og was no longer being enabled when rendering the sky sphere/models. * Visual artefacts when combining debug rendering modes ([[:rend-dev-sky]], [[:rend-dev-tex-showfix]], etc...). * When ... d for preventing lowering was not applied as intended: ===== Resources ===== * Logic errors in t... n. Older clients will not be able to join. * Added option {{:arg|reset}}: delete all persistent data
- 1.9.0-beta5 @version
- ignore changes to the player's "in-void" status (sky "flashing" when moving between indoor/outdoor are... id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit of files that can be loaded. * Removed a fixed 64 file limit in WAD initia
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- namespace flat/patch resource lookup errors. * Sky models and various map properties invalid after a... ([[:texc]], [[:wadtool]], [[:md2tool]]) are included in the main distribution packages (unless ''CONFIG+=deng_notools''). * Added the ''deng_tests'' build option: additional small... ode and use it (5.1, 7.1, Prologic). * FMOD: Added command line options for setting speaker mode man
- 1.9.0-beta6.3 @version
- === Definitions === * File names specified in DED definitions that include a file extension not wor... 536942&group_id=74815&atid=542099). * Flags in Sky definitions ignored. === Renderer === * SIG... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible wh... d=74815&atid=542099). * Inventory items not loaded from saved games (http://sourceforge.net/tracker/
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- utton contents in the Game Selection menus is avoided as the layout of the menu is altered if the butto... == * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynami... models referenced by ID (particles, skies). * Sky spheres with multiple layers drawn incorrectly. ... UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets wer
- flags_reference @ded
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (... their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... map. ==== sphere ==== (Values = 0x2) Draw the sky sphere even when models are in use. ===== Sky L