Fulltext results:
- 1.9.0-beta5
- were several issues with clients connecting to a server, where other clients sometimes crashed, or the new client was denied access due to a "ghost" player left behind by a client that had previously exite... nted <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracker/index.php?f... aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed server-forced cli
- 1.9.0-beta6
- fire in co-op games, default to off. * Added [[server-game-noteamdamage]]:[[cvar]] Disable friendly fire among players of the same color (team) during deathmatch, defa... y. Colour the crosshair according to how near the player is to death. Available via the in-game HUD option... individual ammos, keys and weapons (e.g. "give w1k2" will give to the console player weapon 1 and key 2).
- 1.9.0-beta6.2
- id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.net/tracker/?f... 5&atid=542099). * Fixed: Changes to [[cvar]] [[player-eyeheight]] not effective immediately. * Fixed... id=74815&atid=542099). * Fixed: No armor point limit in P_GiveArmor (http://sourceforge.net/tracker/?f... 9). * Fixed: "Artefact key's not checking that player actually has item" (http://sourceforge.net/tracke
- 1.9.0-beta6.9
- anifested the symptom "Auto map drawing lines the player can't see at map start up". http://sourceforge.ne... ertically on each character. * Movement of the player's viewpoint when riding moving platforms suggested the player was squating. * "Double press input events" ht... ering a map after having left a previous one, the player's HUD weapon would be visible briefly before rais
- 1.9.7
- ia the [[http://dengine.net/|dengine.net]] master server. For more information, see the [[#Multiplayer|det... his time. * **Bindings.** The input event and player control [[bindings]] system has been enhanced wit... rop_nondedicated_multiplayer_hosting]] * [[fix_player_controls]] * [[fix_64-bit_build]] * [[merge... g configs ==== The default location of game and player configs has changed. Configs are now stored withi
- 1.9.8
- he engine. We are no longer relying on the rather limited [[http://libsdl.org|SDL]] framework for operati... input, and low-level networking (including master server comms). Addresses bugs: {{sfbug|2158271}} {{sfbug... _bottlenecks]] (minor optimizations for dedicated servers) {{ file:branches_and_releases_2.png }} =====... ===== //See:// [[http://sourceforge.net/tracker/?limit=100&words=tracker_browse&sort=priority&sortdir=de
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ture release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning of players. * Dedicated servers conserve CPU when no clients connected (if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Control Panel
- detailed_list_of_changes_in_doomsday_version_1.9.9
- from the wrong lumps). * Hexen v1.0 and v1.1: Player color translations were applied incorrectly. * ... DeHackEd patches. ===== Multiplayer ===== * Server: mobj flags got lost due to a bug when merging mo... ap: Polyobj lines are invisible. * Multiplayer Player Setup menu content placement. * Cannot alter m... born]]: automatically load the latest autosave on player reborn. * Added variable [[:game-save-last-loa