Fulltext results:
- running_a_server @multiplayer
- ies = 0 server-name = "Example's deathmatch game" server-password = "" server-player-limit = 6 server-public = 1 net-dev = 0 net-ip-address = "" net-ip-port = 13209 net-master-addres... ==== On the desktop ==== The best way to run a server on your desktop is to use the [[shell]]. You can
- shell_help @multiplayer
- that everyone can see it. ; Shell password : Password for opening a Shell connection to the server. This is only for admin use — clients joining the... onsole_command_line_and_log_messages|Console]]: server-password "your-shell-password" server-public 1 Defining a password is mandatory for public servers; otherwise malicious users could log in via the Shell and misconfigure it at will. If a server is not public, it will not be announced to the [[
- 1.10 @version
- r]]s (that are listed on the [[multiplayer:master_server]]) are now required to have a [[multiplayer:shell_password]]. * Consolidated the materials system to incl... [doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc) and Win32-style findfile to libdeng1 * [[autodiscover_servers_on_lan]]: implemented for the [[shell]] and clie
- shell_help_2.0 @multiplayer
- that everyone can see it. ; Shell password : Password for opening a Shell connection to the server. This is only for admin use — clients joining the... onsole_command_line_and_log_messages|Console]]: server-password "your-shell-password" server-public 1 Defining a password is mandatory for public servers; otherwise malicious users could log in via the Shell and misconfigure it at will. If a server is not public, it will not be announced to the [[
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- if a server fails to start. * The Shell login password can be specified when starting a server; it //must// be specified for public servers (where anyone can potentially try to log in). * Updated t
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- athkings: game starts in regular Hexen Map01 * server needs to send material Id dictionary to clients ... prites scaled to dimensions of iwad original * server should send state/mobjtype dictionary to clients ... found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to f... during game endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatch
- shell_help_1.14-1.15.8 @multiplayer
- public so that everyone can see it. * **Shell password:** Password for opening a Shell connection to the server. Clients connecting to the server to join the game do not need to know this password. | Advanced settings: * **Runtime folder:** Folder where the server ... onsole_command_line_and_log_messages|Console]]: server-password "your-shell-password" server-public 1 Defining a password is mandatory for public servers; otherwise malicious users could log in via the Shell and misconfi
- shell_password @multiplayer
- - REDIRECT [[server-password]]