Fulltext results:
- 1.10
- r]]s (that are listed on the [[multiplayer:master_server]]) are now required to have a [[multiplayer:shell_password]]. * Consolidated the materials system to incl... [doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc) and Win32-style findfile to libdeng1 * [[autodiscover_servers_on_lan]]: implemented for the [[shell]] and clie
- detailed_list_of_changes_in_doomsday_version_1.14
- if a server fails to start. * The Shell login password can be specified when starting a server; it //must// be specified for public servers (where anyone can potentially try to log in). * Updated t
- detailed_list_of_changes_in_doomsday_version_1.9.7
- athkings: game starts in regular Hexen Map01 * server needs to send material Id dictionary to clients ... prites scaled to dimensions of iwad original * server should send state/mobjtype dictionary to clients ... found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to f... during game endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatch