Fulltext results:
- 1.9.0-beta6
- the "ReadThis" screens. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told... * Now fully dynamic and updates in response to map geometry changes whilst in-game. * Improved shadow edge generation. Now hand
- 1.9.0-beta7
- eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game conf... eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game conf... cordingly and enabled by default. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game config. * Changed: Removed unused [[cvar]] **msg-hub-ov
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multi... hen the automap was open. Renamed the [[:cvar]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-counter]] and [[:hud-cheat-counter-scale]
- detailed_list_of_changes_in_doomsday_version_1.11
- y), due to an MSVC optimization error. * Show map title and number in automap (when {{:var|hud-titl... (missing Material definition). * Heretic: end game finale texts do not fit on screen. * Heretic: ... uilds only) due to a debug code mixup in the save game code. * Heretic|Hexen: crash from inventory dr... cX: issues with bad guys and weapons when loading game at runtime as opposed to using [[:game]]. =====
- 1.9.0-beta6.9
- * Support for [[voodoo_doll]]s. * [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in original H
- detailed_list_of_changes_in_doomsday_version_1.9.9
- exen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... arping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibil... inate and the plane height were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate map data from Memento Mori add-on. * Hexen: loadin
- detailed_list_of_changes_in_doomsday_version_1.14
- ero: Excessive clipping of button contents in the Game Selection menus is avoided as the layout of the m... enderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected... ion. ==== All Games ==== * Mismanagement of game rules when loading savegames. * Menu, editfiel... empty. ==== Hexen ==== * Crash starting end game finale. ===== New features and changes =====
- 1.15
- ey or Shift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... actual files Doomsday should load when starting a game. This will be changing in the future. We have bee... hen it comes to representing runtime objects like map data, files, and packages in scripts, because the
- detailed_list_of_changes_in_doomsday_version_1.10
- not match the actual player colors. * Heretic: Server defaults to E1M1 ({{:var|server-game-map}} = 0). * Heretic: Activating the Wings of Wra... * Any transition from busy mode (e.g., loading a map) to gameplay no longer forces game time to be frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of a map (by default, in Doom, it matches the busy mode tr... erial to animate independently (e.g., despite the game being [[:pause|paused]], the version of a materia
- 1.9.0-beta6.3
- When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... ail&aid=2654365&group_id=74815&atid=542099). * Server-side buffer overflow when trying to transmit a "h... f uninitialized variable when loading an original game save file. * Intermittent fatal error when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing
- detailed_list_of_changes_in_doomsday_version_1.12
- * Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algor... images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors in th... attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting, ...). * **BSP Builder:** Failed partitioning a map with overlapped single-sided lines. ===== {{tag
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ture release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning of pl... if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Control Panel... trol Panel under Video settings. * Variable [[:game-pause-focuslost]]: auto-pause when the game window loses focus. * Command [[:releasemouse]]: release
- 1.9.0-beta6.4
- j"). * Mobj types specifically disabled in the server configuration could still be spawned dynamically once the map had started (for example, spawning the BFG via XG... eforge.net/support/tracker.php?aid=2799274) * "Map crash when you reload after death" (http://source... 2810953&group_id=74815&atid=542099). * "Paused game while opened menu bug" (http://sourceforge.net/tr... aletted texture support has been retained. * [[map_info_ded_]] definition, map name field can now sp
- 1.9.0-beta6.2
- * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== * Cha... * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. * Changed: Speed+Use no lon... Added: Compatibility option for the Maulotaur floor fire fix, [[cvar]] [[server-game-maulotaur-fixfloorfire]].
- 1.10
- e materials in preparation for future work on the map renderer. Also, in this release we've completed a... evel:roadmap]] items: the [[multiplayer:running_a_server]] is now its own independent executable and we've... New tool added: [[multiplayer:Shell]]. * The server is now a separate, independent executable that has no GUI dependencies. * [[multiplayer:public server]]s (that are listed on the [[multiplayer:master_s