Fulltext results:
- 1.9.0-beta6
- the "ReadThis" screens. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told... * Now fully dynamic and updates in response to map geometry changes whilst in-game. * Improved shadow edge generation. Now hand
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... enshot. * The gravity multiplier ([[:cvar]] [[:server-game-mod-gravity]]) previously only available in multi... ounters were previously only visible when the automap was open. Renamed the [[:cvar]]s "map-cheat-counter" and "map-cheat-counter-scale" to [[:hud-cheat-cou
- 1.9.0-beta7
- eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game conf... eat-counter-scale]] respectively. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game conf... cordingly and enabled by default. * Changed: [[server-game-skill]], [[server-game-map]] and [[server-game-episode]] are no longer archived in the game config. * Changed: Removed unused [[cvar]] **msg-hub-ov
- detailed_list_of_changes_in_doomsday_version_1.9.9
- d Wraiths, too. * Hexen: allow [[:warp]]/[[:setmap]] only to maps defined in [[:mapinfo_hexen]]. * Hexen: movement of fog clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission ... arping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibil... inate and the plane height were not in sync. * Game’s color palettes reloaded after engine reset. *
- detailed_list_of_changes_in_doomsday_version_1.14
- ero: Excessive clipping of button contents in the Game Selection menus is avoided as the layout of the m... enderer ==== * Vignette effect drawn while no map is loaded. * Model particles were not affected... ion. ==== All Games ==== * Mismanagement of game rules when loading savegames. * Menu, editfiel... empty. ==== Hexen ==== * Crash starting end game finale. ===== New features and changes =====
- detailed_list_of_changes_in_doomsday_version_1.11
- ditor. ===== Gameplay ===== * {{ file:automap_title.png?300x0}}Automap not visible in release builds (Windows only), due to an MSVC optimization error. * Show map title and number in automap (when {{:var|hud-title}} is 1). * Doom: incorrect behavior of tag 666 a
- 1.9.0-beta6.9
- * Support for [[voodoo_doll]]s. * [[cvar]] [[server-game-plane-fixmaterialscroll]] 1=Fix bug in original H
- 1.9.7
- esently you must use the console to configure the server and start the game. For instance, the following would set up a deathmatch without monsters in E1M5: server-game-deathmatch 1 server-game-nomonsters 1 setmap 1 5 Note that you can set up a **.cfg** file where you can define the server co
- 1.15
- ey or Shift-Esc to open the task bar, too. * ''server-game-episode'' and ''server-game-map'' no longer use numeric IDs that start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", etc. This means a server that uses these cvars in a .cfg file may need som... actual files Doomsday should load when starting a game. This will be changing in the future. We have bee... hen it comes to representing runtime objects like map data, files, and packages in scripts, because the
- 2.1
- ill automatically download missing PWADs from the server before joining the game. #@Release_HTML~2018-12-11,2.1.0,build2900~@# ... ames ===== {{ image:v2.1_save_folder.jpg?190}} **Game-specific save folders.** Game profiles have individual save folders so that their save files won’t conf... d. {{ image:v2.1_gamelib_view_options.jpg?190}}**Game library view options.** View options are accessib
- detailed_list_of_changes_in_doomsday_version_1.10
- not match the actual player colors. * Heretic: Server defaults to E1M1 ({{:var|server-game-map}} = 0). * Heretic: Activating the Wings of Wra... * Any transition from busy mode (e.g., loading a map) to gameplay no longer forces game time to be frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of a map (by default, in Doom, it matches the busy mode tr... erial to animate independently (e.g., despite the game being [[:pause|paused]], the version of a materia
- 1.9.0-beta6.3
- When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck continuously playing the script ov... ail&aid=2654365&group_id=74815&atid=542099). * Server-side buffer overflow when trying to transmit a "h... f uninitialized variable when loading an original game save file. * Intermittent fatal error when attempting to go to the intermission from a map whose logical id is greater than 32. * Drawing
- detailed_list_of_changes_in_doomsday_version_1.12
- * Fatal error playing **Icarus: Alien Vanguard** MAP16, due to an oversight in the line-of-sight algor... images. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors in th... attributed sectors to BSP leafs around id Tech 1 map hacks (holes in the floor, incorrect lighting, ...). * **BSP Builder:** Failed partitioning a map with overlapped single-sided lines. ===== {{tag
- detailed_list_of_changes_in_doomsday_version_1.9.8
- ture release. * Removed fatal error causing [[:server-game-coop-nothing]] that was preventing spawning of pl... if [[:noinput]] is being used to run a background server). ===== UI and menus ===== * Control Panel... trol Panel under Video settings. * Variable [[:game-pause-focuslost]]: auto-pause when the game window loses focus. * Command [[:releasemouse]]: release
- 1.9.0-beta6.2
- * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. ==== jHeretic ==== * Cha... * Changed: Renamed [[cvar]] "msg-secret" to [[server-game-announce-secret]]. * Changed: Speed+Use no lon... Added: Compatibility option for the Maulotaur floor fire fix, [[cvar]] [[server-game-maulotaur-fixfloorfire]].