Fulltext results:
- sprefs
- #REDIRECT xg:map_object_reference#sector_plane
- spref
- #REDIRECT xg:map_object_reference#sector_plane
- lsrefs
- #REDIRECT xg:map_object_reference#line_sector
- lsref
- #REDIRECT xg:map_object_reference#line_sector
- lightref_next_lowest
- o the next lowest light level among the adjoining sectors when compared to a sector's current light level.
- lightref_next_highest
- the next highest light level among the adjoining sectors when compared to a sector's current light level.
- lightref_lowest
- Refers to the lowest light level among the adjoining sectors.
- lightref_highest
- Refers to the highest light level among the adjoining sectors.
- lightref_current
- Refers to the current light level of a sector.
- lightref_original
- Refers to the original light level of a sector. The original light levels are set when the map is loaded.
- lightref_back
- Refers to the referring line's sector's light level. The sector in question must be on the back side of the line, i.e. the line must not be facing the sector.
- lightref_my
- Refers to the referring line's sector's light level. The sector in question must be on the front side of the line, i.e. the line must be facing the sector.
- spref_max_top_texture
- he upper texture with the largest height (Y) of a sector's all lines and then subtracting this texture hei
- spref_max_mid_texture
- e middle texture with the largest height (Y) of a sector's all lines and then adding this texture height t
- spref_max_bottom_texture
- he lower texture with the largest height (Y) of a sector's all lines and then adding this texture height t