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detailed_list_of_changes_in_doomsday_version_1.11
11 Hits, Last modified: 8 years ago
l script). When such a file is read, the embedded scripts are automatically run. This allows values to be determined by scripts. In this release the [[:scripted_info]] files are mostly used in the new UI style pack. * **doomsday.pk3** now contains **shaders.dei**, a [[:scripted_info]] file that defines GLSL shaders used in t
detailed_list_of_changes_in_doomsday_version_1.12
9 Hits, Last modified: 8 years ago
e. It is now used in various places to modify the values of script variables and cvars. * New widget: choice. All... items. * New widget: slider. Picks a numerical value within a range. * New widget: dialog. Modal or... etions. Console variables are listed with current values and commands with a brief description. * Adju... The command line can be toggled into [[:doomsday_script]] mode. * Added the command {{:cmd|rendedit}}
detailed_list_of_changes_in_doomsday_version_1.9.7
8 Hits, Last modified: 8 years ago
game endings should loop forever [with NoSkip => script not stopped at end] * SDL: capslock behavior t... assmobj] * multiple simultaneous "help" InFine scripts [rapidly tap F1] * update readme * WARNING... UNIT] * upon fatal error an attempt is made to return to ringzero [should simply shutdown; the implicit "unload" should not return to ringzero] * Game Menu|Hexen: character sele
1.9.0-beta6.8
4 Hits, Last modified: 8 years ago
* Mouse was grabbed even though disabled when returning from the control panel ("deng grabs mouse in l... 1103&group_id=74815&atid=542099 * "Mana giving script on Dark Crucible not functioning". http://sourcef... ACS if an attempt is made to start a non-existant script. * World timer was incremented each fractional... takes damage). Note that in deathmatch games this value is ignored when drawing the damage filter. ====
1.9.0-beta6.9
3 Hits, Last modified: 8 years ago
ing/playback is not functional. Demo support will return in a future release. * HOM is visible momentar... E. At most, twenty deferred [[actionscript|action script]] starts could be in affect at any given time. ... lly when using the sector lighting model. Default value for [[rend-light-wall-angle]] is now 1.2f as the

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