Fulltext results:
- readme_macos @guide:2.2
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- doomsday @guide:2.2:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- readme_windows @guide:2.2
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- readme_macos @guide:2.3
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- doomsday @guide:2.3:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- readme_windows @guide:2.3
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- assets
- for a player weapon (skeletal animation)]] | | ''texture.particle.*''| [[assets:texture:particle|Particle image]] | | ''texture.reflect.*''| [[assets:texture:reflect|Reflection cube map]] | ===== Common characteristics =====
- 2.1 @version
- .3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** The Doomsday UI look an... er weapon sprites were not obeying the configured texture filter settings. **Audio enhancements.** When using FMO... be configured in Audio Settings (this used to require the ''-sfxchan'' option). By default, music pla
- readme_macos @guide:2.1
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- readme_windows @guide:2.1
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- doomsday @guide:2.1:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... on all platforms is FMOD for sound effects and FluidSynth for music, because these two enable software-based rendering of both 3D sound effects and MIDI music. Som... a MIDI sound font is supported by the FMOD and FluidSynth plugins. 3D sound and reverb are supported
- doomsday @guide:2.0:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... he dengine.net website to see if there are newer builds and shows a notification when updates are avai... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are
- readme_macos @guide:2.0
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... he dengine.net website to see if there are newer builds and shows a notification when updates are avai... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are
- readme_windows @guide:2.0
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... he dengine.net website to see if there are newer builds and shows a notification when updates are avai... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- === ==== UI ==== * Visual improvements for UI widgets: text editors have a border, fold panels have a state ... idgets that cannot be seen will be skipped during rendering of the UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (the ... tion area. * Tutorial that introduces the main UI elements: [[:home_screen]], notifications, [[:tas