Fulltext results:
- 2.1
- .3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** T... er weapon sprites were not obeying the configured texture filter settings. **Audio enhancements.** When using FMO
- 1.9.0-beta6
- ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[blendmode]] Inverse blending. * Added multiplicative ble... iewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". Th... ]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenu
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ticularly well currently. * Renamed [[:cvar]] "rend-tex-filter-raw" to [[:rend-tex-filter-ui]]. * Removed [[:ccmd]] "smoothscr" - now unnecessary as the [[:cvar]] [[:rend-tex-filter-ui]] can be modified directly. ==== Win32 ==== ... etch]]). * Statusbar (override: [[:cvar]] [[:rend-hud-nostretch]]). * Finale (override: [[:cva... es ====== ===== Engine ===== * [[:cvar]] [[:rend-hud-nostretch]] 1=Disable automatic stretching of