Fulltext results:
- readme_macos @guide:2.2
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.2:man
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.2
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.3
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.3:man
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.3
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- 2.1 @version
- .3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** T... er weapon sprites were not obeying the configured texture filter settings. **Audio enhancements.** When using FMO
- console @guide
- stvars Print help information for the variable ''rend-tex-filter-smart'': help rend-tex-filter-smart Show all known variables, commands, games, and other items with a specific word in them
- doomsday @guide:2.1:man
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.1
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.1
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- doomsday @guide:2.0:man
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_macos @guide:2.0
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- readme_windows @guide:2.0
- and [[glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... s that are useful for developers and modding. **Renderer settings.** Most of the renderer settings are managed via appearance profiles. This makes it easy t
- 1.9.0-beta6 @version
- ef]]s by sky [[surface]] [[plane]]s. * Added [[rend-tex-filter-anisotropic]]:[[cvar]] Level anisotropic texture filtering to use. * Added [[bm_inv]]:[[blendmode]] Inverse blending. * Added multiplicative ble... iewplayer approaches them). * Added short, two render frame delay to changes to the "torch light". Th... ]] Configure the [[viewgrid]] setup. * Added [[rend-light-attenuation]]:[[cvar]] Maximum light attenu