Fulltext results:
- doomsday @guide:2.2:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- readme_macos @guide:2.2
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- readme_windows @guide:2.2
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- readme_macos @guide:2.3
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- doomsday @guide:2.3:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- readme_windows @guide:2.3
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- assets
- for a player weapon (skeletal animation)]] | | ''texture.particle.*''| [[assets:texture:particle|Particle image]] | | ''texture.reflect.*''| [[assets:texture:re... e the path is specified. * [[assets:Low-level image filtering]] ===== Guidelines ===== * [[modding:Resou... . In [[version:2.0]], new asset types were added for particle texture images and 3D model reflection cube maps.
- 2.1 @version
- .3. This enables optimizations for more efficient rendering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** T... er weapon sprites were not obeying the configured texture filter settings. **Audio enhancements.** When using FMO
- readme_macos @guide:2.1
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- readme_windows @guide:2.1
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- doomsday @guide:2.1:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- doomsday @guide:2.0:man
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- readme_macos @guide:2.0
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- readme_windows @guide:2.0
- [glowing]] effects for world surfaces * [[Smart texture filtering]] using a modified hq2x algorithm Resources: ... a new map is started in the game. Use of external textures can be enabled and disabled in Renderer settings. </note> **Checking for updates.**... mes. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when external images are actually enabled if the resource packs in use
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- idgets that cannot be seen will be skipped during rendering of the UI; images shared by multiple widgets are not loaded more ... :task_bar]], application and configuration menus, renderer appearance profiles, and the console. * Ta... er for developers or end users. It is possible to filter out all developer messages. * The log history ... longer dependent on external LZSS module. ==== Renderer ==== * Added bloom as a new frame post-pr