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- overview_of_resources_doomsday_1.x @modding
- will be loaded. ===== Detail textures ===== Detail textures are grayscale images that are rendered on top of normal textures when walls and planes are viewed from close ... f regular textures. The console variables {{var|rend-tex-detail}}, {{var|rend-tex-detail-far}}, {{var|rend-tex-detail-strength}} and {{var|rend-tex-detail-scale}} control the rendering of detail textures. ===== 3D models as particles ===== 3D models can be used as particles in a ... owing ID: ''ID = "Particle13";'' For further details see the DED Reference. ===== Music ===== Do
- 1.9.0-beta6.8 @version
- or use with the IWAD originals only. * "Masked texture lines". http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099 * "Flick... 815&atid=542099 ==== Doom ==== * "BLODGR1-4 Textures Inanimate". http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099 * "Alie... )". http://sourceforge.net/tracker/index.php?func=detail&aid=2830911&group_id=74815&atid=542099 * Map title, author text not surpressed for PWADs when played with Pluton
- material_syntax @ded
- lags = flag1 | flag2 Layer { Stage { Texture = "" Offset { 0 0 } Tics = ... alo radius = 0.0 Flare map = "" Flare texture = 0 # deprecated } } } </co... tifiers: * flats * sprites * system * textures The [[:material]] documentation details their use and the mechanics of the abstraction with regard
- light @ded
- size etc etc. If you want to attach a light to a texture or flat please check the section on texture [[decoration]]s as the method used for that is slightly different. ===== Details ===== Doomsday is also able to use lightmaps in place of the standard light texture, this makes it possible to limit the directio
- detailed_list_of_changes_in_doomsday_version_1.9.8 @version
- fully white, while the console is drawn ok. * Detail texture contrast normalization is now taken into account when rendering. {{:sfbug|3496778}} * Hexen: The demo IWA... d as a separate game mode. * Hexen: crash when rendering particles. {{:sfbug|3496963}} ===== Input ... iginal Doom engine behavior). * Default reverb strength is now 0.5 (previously 1.0). ===== Console ====... ult bound to Alt-F11. * Added a new binding context called "global" for bindings that are always act
- 1.8.5 @version
- alog]] were missing ===== Changes ===== * [[detail_texture]]s can now use [[external_resource_file]]s in... fects) * [[reflection]] definition * cvar [[rend-tex-shiny]]: enable surface reflections * [[model]... shiny textures react to angle changes * cvar [[rend-model-shiny-strength]]: shininess factor for all models (0..1) * [[